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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Triple-A Ain't What it Used to Be - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="dIZK4ZewGN"&gt;&lt;a href="https://www.escapistmagazine.com/triple-a-aint-what-it-used-to-be/"&gt;Triple-A Ain&#x2019;t What it Used to Be&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/triple-a-aint-what-it-used-to-be/embed/#?secret=dIZK4ZewGN" width="600" height="338" title="&#x201C;Triple-A Ain&#x2019;t What it Used to Be&#x201D; &#x2014; The Escapist" data-secret="dIZK4ZewGN" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>What concerns me about the games industry at present &#x2013; one of the things, I should say, or we&#x2019;ll be here all night &#x2013; is what little connection there seems to be between the level of a game&#x2019;s profile and its genuine quality. To put that another way, it seems like the experiences of players and the actual meat-and-potatoes content of a game have almost been entirely stricken from the agenda when it comes to the media surrounding the game. And the conversation always seems to mysteriously end when the game actually comes out. Look at the box art for [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/709/709634.png</thumbnail_url></oembed>
