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</html><description>Prince of Persia producer Ben Mattes has admitted that there was a &#x201C;mistake&#x201D; in the development of that game&#x2019;s &#x201C;no death, no game over&#x201D; mechanic. He now knows that gamers want to die. Aside from the ending, the most controversial thing about last year&#x2019;s Prince of Persia re-reboot was that you couldn&#x2019;t die, more or less. Every time you screwed up a jump, the Prince&#x2019;s partner Elika would magically swoop you up and save you from certain death. It was like the time rewind mechanic in the earlier Prince games, only more transparent and mostly unlimited. Not everyone was crazy [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/53/53601.jpg</thumbnail_url></oembed>
