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</html><description>The director of Assassin&#x2019;s Creed: Brotherhood said that the studio was in the dark for the first game but that the team has finally hit their stride. Patrick Plourde, game director of Brotherhood, said that the team has begun &#x201C;to master the language of Assassin&#x2019;s Creed.&#x201D; At first, Ubisoft Montreal wasn&#x2019;t sure how to create a fun open world game in that universe and Plourde admitted that creating the first Assassin&#x2019;s Creed was like &#x201C;walking in the dark.&#x201D; Now, with Brotherhood, Plourde thinks that he could set a Creed game anywhere and in any time period, including modern day. Working [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/25/25440.jpg</thumbnail_url></oembed>
