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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ron Whitaker Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/ffronw/</author_url><title>Vanquish Lands on PC Alongside New Dev Diary Video - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="N4YXF1DJAc"&gt;&lt;a href="https://www.escapistmagazine.com/vanquish-lands-on-pc-alongside-new-dev-diary-video/"&gt;Vanquish Lands on PC Alongside New Dev Diary Video&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/vanquish-lands-on-pc-alongside-new-dev-diary-video/embed/#?secret=N4YXF1DJAc" width="600" height="338" title="&#x201C;Vanquish Lands on PC Alongside New Dev Diary Video&#x201D; &#x2014; The Escapist" data-secret="N4YXF1DJAc" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>You can now play Vanquish on PC, and Sega has a new dev diary that explains how the game came to be, and why director Shinji Mikami wanted to make it. Today is the day that PC gamers finally get to play Vanquish. The game was originally released on PS3 and Xbox 360 in 2010, and gamers have been waiting for a PC version ever since. Platinum began teasing the release shortly after it brought Bayonetta to PC, starting with adding a Vanquish avatar. It followed up with some Twitter teases, before announcing the game. Alongside that release, there&#x2019;s a [&hellip;]</description></oembed>
