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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Videogames Aren't That Different From Medieval Theater - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="0feNTtP98g"&gt;&lt;a href="https://www.escapistmagazine.com/videogames-arent-that-different-from-medieval-theater/"&gt;Videogames Aren&#x2019;t That Different From Medieval Theater&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/videogames-arent-that-different-from-medieval-theater/embed/#?secret=0feNTtP98g" width="600" height="338" title="&#x201C;Videogames Aren&#x2019;t That Different From Medieval Theater&#x201D; &#x2014; The Escapist" data-secret="0feNTtP98g" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>We wouldn&#x2019;t have Shakespeare without the morality plays of the 1300&#x2019;s, and games like Doom 3 fill a similar niche. Let&#x2019;s be honest, most videogames aren&#x2019;t going to win many awards for storytelling, and compared to great books, movies or plays, they can seem a little shallow. But in Issue 272 of The Escapist, Jeremiah Leif Johnson makes the case that games like God of War might be the seeds from which great things grow, much like the morality plays of medieval times. Medieval morality plays, according to Robert Potter&#x2019;s groundbreaking study The English Morality Play: Origins, History and Influence [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/68/68771.jpg</thumbnail_url></oembed>
