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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Wargaming Through the Ages - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Q7EZuumoLp"&gt;&lt;a href="https://www.escapistmagazine.com/wargaming-through-the-ages/"&gt;Wargaming Through the Ages&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/wargaming-through-the-ages/embed/#?secret=Q7EZuumoLp" width="600" height="338" title="&#x201C;Wargaming Through the Ages&#x201D; &#x2014; The Escapist" data-secret="Q7EZuumoLp" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The history of games and martial conflict are indelibly linked. In war, each decision a combatant makes can have lethal results. This is true for every rank of soldier, from the lowliest grunt deciding where to stick his sword to the highest commander guiding troop movements across continents. The stakes are high: You either take the hill or die in the attempt. The same scenarios occur in wargames, but on a much smaller scale. War is hell, yes &#x2013; but it sure is fun. Since the beginning of recorded history, humans have played games which simulate the dramatic tension inherent [&hellip;]</description></oembed>
