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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Warren Spector: Games Focus Too Much on Combat and Graphics - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1HX4oiLd38"&gt;&lt;a href="https://www.escapistmagazine.com/warren-spector-games-focus-too-much-on-combat-and-graphics/"&gt;Warren Spector: Games Focus Too Much on Combat and Graphics&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/warren-spector-games-focus-too-much-on-combat-and-graphics/embed/#?secret=1HX4oiLd38" width="600" height="338" title="&#x201C;Warren Spector: Games Focus Too Much on Combat and Graphics&#x201D; &#x2014; The Escapist" data-secret="1HX4oiLd38" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Famed designer of Deus Ex and Epic Mickey wants more games to rely on non-combat mechanics instead of showing the prettiest picture. Warren Spector has been around the block. Starting out in the gaming industry as Editor in Chief of Steve Jackson Games in Austin, Texas, he joined the videogame industry at Origin Systems followed by his tenure at Looking Glass Studios where he worked on Ultima Underworld and System Shock. Spector has always had strong opinions of what makes games good, concentrating on heightening player agency in most if not all of his games. He laid out some of [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/28/28168.jpg</thumbnail_url></oembed>
