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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>What Defines the Games of Suda 51 and Swery65 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="LVReC1P9zG"&gt;&lt;a href="https://www.escapistmagazine.com/what-defines-the-games-of-suda-51-and-swery65/"&gt;What Defines the Games of Suda 51 and Swery65&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/what-defines-the-games-of-suda-51-and-swery65/embed/#?secret=LVReC1P9zG" width="600" height="338" title="&#x201C;What Defines the Games of Suda 51 and Swery65&#x201D; &#x2014; The Escapist" data-secret="LVReC1P9zG" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>I&#x2019;ve always wondered what the official definition of &#x2018;cult appeal&#x2019; is. Because it&#x2019;s turning into a less and less useful way to determine whether something is good. Just as the formula for indie appeal is to be a game about a large-headed child exploring a scary world, there seems to be a formula for attaining &#x201C;cult appeal.&#x201D; It&#x2019;s a much vaguer formula, but the gist of it seems to be to make something unconventional that defies the standard storytelling tropes from all the scriptwriting manuals. But sometimes storytelling tropes become cliched because they exist for a reason, and when you [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/826/826265.png</thumbnail_url></oembed>
