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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Why the N64 Majora's Mask Could Not Be Made Today As a AAA Title - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="PJkpj6KpZJ"&gt;&lt;a href="https://www.escapistmagazine.com/why-the-n64-majoras-mask-could-not-be-made-today-as-a-aaa-title/"&gt;Why the N64 &lt;i&gt;Majora&#x2019;s Mask&lt;/i&gt; Could Not Be Made Today As a AAA Title&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/why-the-n64-majoras-mask-could-not-be-made-today-as-a-aaa-title/embed/#?secret=PJkpj6KpZJ" width="600" height="338" title="&#x201C;Why the N64 &lt;i&gt;Majora&#x2019;s Mask&lt;/i&gt; Could Not Be Made Today As a AAA Title&#x201D; &#x2014; The Escapist" data-secret="PJkpj6KpZJ" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>So just to clarify last week&#x2019;s video, I quite liked Zelda: Majora&#x2019;s Mask, which I&#x2019;m sure the fanboys would be quick to start waving around like they&#x2019;re doing the Dance of the Seven Veils with my opinions. Not sure why though, since the main things that appealed to me were the bits that felt most unlike the usual Zelda game. That is to say, rather than a bland simplistic tale of a standard blank slate hero defeating a villain characterized as evil mainly by asking us to assume that he is, in an unchanging cycle predetermined by fate, it was [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/877/877921.jpg</thumbnail_url></oembed>
