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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Keane Ng Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/keaneng/</author_url><title>World of Goo Dev Bashes DRM - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="eJlAcwZ1Oa"&gt;&lt;a href="https://www.escapistmagazine.com/world-of-goo-dev-bashes-drm/"&gt;&lt;i&gt;World of Goo&lt;/i&gt; Dev Bashes DRM&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/world-of-goo-dev-bashes-drm/embed/#?secret=eJlAcwZ1Oa" width="600" height="338" title="&#x201C;&lt;i&gt;World of Goo&lt;/i&gt; Dev Bashes DRM&#x201D; &#x2014; The Escapist" data-secret="eJlAcwZ1Oa" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Ron Carmel of 2D Boy, the developers of last year&#x2019;s indie puzzler World of Goo, thinks DRM isn&#x2019;t just a bad idea for small-time independent developers, but for everyone else as well. His solution? Don&#x2019;t bother with it at all. Ron Carmel and 2D Boy know something about piracy. Their award-winning and critically lauded puzzle game, World of Goo, made headlines last year not just for being an outstanding game, but for having an outstanding piracy rate of 90 percent. So you&#x2019;d think Carmel would be all about putting up rows of fences to keep the pirates at bay, but [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/53/53794.jpg</thumbnail_url></oembed>
