<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>XCOM: Enemy Within Preview - The Human Threat of EXALT - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="cVKlSk8otF"&gt;&lt;a href="https://www.escapistmagazine.com/xcom-enemy-within-preview-the-human-threat-of-exalt/"&gt;&lt;i&gt;XCOM: Enemy Within&lt;/i&gt; Preview &#x2013; The Human Threat of EXALT&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/xcom-enemy-within-preview-the-human-threat-of-exalt/embed/#?secret=cVKlSk8otF" width="600" height="338" title="&#x201C;&lt;i&gt;XCOM: Enemy Within&lt;/i&gt; Preview &#x2013; The Human Threat of EXALT&#x201D; &#x2014; The Escapist" data-secret="cVKlSk8otF" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
/*! This file is auto-generated */
!function(c,d){"use strict";var e=!1,o=!1;if(d.querySelector)if(c.addEventListener)e=!0;if(c.wp=c.wp||{},c.wp.receiveEmbedMessage);else if(c.wp.receiveEmbedMessage=function(e){var t=e.data;if(!t);else if(!(t.secret||t.message||t.value));else if(/[^a-zA-Z0-9]/.test(t.secret));else{for(var r,s,a,i=d.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),n=d.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),o=new RegExp("^https?:$","i"),l=0;l&lt;n.length;l++)n[l].style.display="none";for(l=0;l&lt;i.length;l++)if(r=i[l],e.source!==r.contentWindow);else{if(r.removeAttribute("style"),"height"===t.message){if(1e3&lt;(s=parseInt(t.value,10)))s=1e3;else if(~~s&lt;200)s=200;r.height=s}if("link"===t.message)if(s=d.createElement("a"),a=d.createElement("a"),s.href=r.getAttribute("src"),a.href=t.value,!o.test(a.protocol));else if(a.host===s.host)if(d.activeElement===r)c.top.location.href=t.value}}},e)c.addEventListener("message",c.wp.receiveEmbedMessage,!1),d.addEventListener("DOMContentLoaded",t,!1),c.addEventListener("load",t,!1);function t(){if(o);else{o=!0;for(var e,t,r,s=-1!==navigator.appVersion.indexOf("MSIE 10"),a=!!navigator.userAgent.match(/Trident.*rv:11\./),i=d.querySelectorAll("iframe.wp-embedded-content"),n=0;n&lt;i.length;n++){if(!(r=(t=i[n]).getAttribute("data-secret")))r=Math.random().toString(36).substr(2,10),t.src+="#?secret="+r,t.setAttribute("data-secret",r);if(s||a)(e=t.cloneNode(!0)).removeAttribute("security"),t.parentNode.replaceChild(e,t);t.contentWindow.postMessage({message:"ready",secret:r},"*")}}}}(window,document);
&lt;/script&gt;
</html><description>It&#x2019;s an age-old question in the videogame industry &#x2013; How do you add content to a profitable game without messing with a winning formula? Firaxis developed a veritable hit with XCOM: Enemy Unknown, earning more than 13 Game of the Year awards in 2012. The spiritual successor to the turn-based tactical combat of 1994&#x2019;s XCOM: UFO Defense somehow successfully paid fan service to devotees of the original while simultaneously gaining new fans on consoles and PCs alike. It was an incredible feat, and the obvious next step was to expand on the success with more XCOM turn-based goodness. But does [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/609/609383.jpg</thumbnail_url></oembed>
