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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Christian Ward Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/christianward/</author_url><title>You Get What You Pay For - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1U3CFPHem1"&gt;&lt;a href="https://www.escapistmagazine.com/you-get-what-you-pay-for/"&gt;You Get What You Pay For&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/you-get-what-you-pay-for/embed/#?secret=1U3CFPHem1" width="600" height="338" title="&#x201C;You Get What You Pay For&#x201D; &#x2014; The Escapist" data-secret="1U3CFPHem1" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>It seems strange to be here: a week after the biggest gaming launch in history, and still concerned about the future of the big-budget blockbuster. But for me, the biggest story of last week was not the massive sales of a game we knew was going to sell, but the sacking of 1500 developers at Activision&#x2019;s erstwhile rivals for the top-dog spot, EA. The news snuck out, perhaps deliberately, just in time to be swallowed by the tidal wave of hype surrounding Modern Warfare 2, and is of little interest to those who do not work in the industry. But [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55293.jpg</thumbnail_url></oembed>
