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</html><description>Zelda producer Eiji Aonuma wants A Link Between Worlds to be a &#x201C;game where it would be fun to get stuck.&#x201D; Back in the day, half the fun of a Zelda title was trying to figure out what the heck you were supposed to do next. That feeling of being happily lost is something some might argue recent entries in the franchise have been missing. In turn, series producer Eiji Aonuma hopes to lessen some of the &#x201C;hand-holding&#x201D; in the series&#x2019; next iteration, The Legend of Zelda: A Link Between Worlds, and craft a game that returns players to a [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/611/611639.png</thumbnail_url></oembed>
