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Flex Your Design Muscles With Create

This article is over 14 years old and may contain outdated information

LittleBigPlanet meets The Incredible Machine in Electronic Arts’ physics-based DIY puzzler Create.

Between LittleBigPlanet and WarioWare DIY, games based on level creation have become a big deal over the past couple of years. This holiday season, Electronic Arts and UK-based development studio Bright Light will enter the fray with Create, a physics-based puzzler where players are tasked with building levels around a predefined goal.

Like in LittleBigPlanet, Create asks players to create customized levels. You can control every aspect of a stage, from the choice of backdrop to the placement of the essential wedges, rocks, and bridges. From there, players can sprinkle in objects, including velociraptors, airplanes, and any number of other devices. Any of your custom levels can be uploaded to a central community site, where other players can download and improve them.

Where Create differs from Media Molecule’s DIY franchise is that it is not actually a platformer. Rather than running from left to right and stomping on enemies, Create focuses on solving physics-based challenges. Each level has some sort of goal and you’ll have to creatively place objects in just the right order to set off a certain sequence of events. Completing these challenges will unlock new tools and objects for use in future levels. Electronic Arts’ announcement is lacking in specific examples, but the gist seems to be to take a game of dominoes and add flying rings and explosions. What comes to mind is a mix of Crayon Physics, The Incredible Machine, and Lemmings.

Create will launch on PC, Mac, Wii, Xbox 360, and PlayStation 3 later this year, with the PS3 release featuring PlayStation Move support.

Source: Joystiq

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