ARC Raiders

ARC Raiders was almost a very different game – here’s why it’s not a free-to-play co-op shooter

ARC Raiders has been a runaway success in recent weeks, but developer Embark Studios has released a new documentary video showing how it wasn’t always such a sure thing.

While the game was originally announced as a free-to-play title, early prototypes showed players picking Hero Shooter-like classes, leaping huge distances in a single bound, and working solely cooperatively to take down huge robots – no PvP in sight.

The video, narrated by Noclip’s Danny O’Dwyer, highlights the struggles of the team to make a compelling prototype during the pandemic, and how it moved into the loot-driven extraction shooter we know today.

ARC Raiders fans should check out this new mini-documentary

With the game beginning life as a PvE shooter with co-op, Embark employed a plan called “The Pivot” in 2020, with a truncated development timeline of six months – something the studio presented, according to Caio Braga, Production Director, as a “Hail Mary”.

“We’d had what we called closed beta, and we realized what we had wasn’t really a viable thing, the game loop wasn’t there,” Virgil Watkins, Design Director explains.

“You’d have some sessions where you had an amazing moment, you loved it, and you never had anything like that in a game ever before, and then the following ten sessions you were running for 10 kilometres with nothing happening.”

Looking for something to “pull you back” to ARC Raiders, Founder and CEO Patrick Soderlund pushed for PvP, which was known internally as “The Reset”. This led to Embark’s other shooter, The Finals, being pushed forward.

The video is well worth a watch for anyone curious about how the game evolved over time. For what it’s worth, I was able to see a behind closed doors demo of the game at Gamescom a couple of years back, and it looked promising – but I didn’t think it would be as big as it is.

At the time of writing, ARC Raiders’ all-time peak was 481,966 on Steam alone, and it’s cresting close to that pretty regularly (thanks, SteamDB).


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Lloyd Coombes
Lloyd Coombes
Features Editor
Lloyd Coombes is The Escapist's Features Editor. You'll find him chasing shiny loot in Destiny, Diablo, and Path of Exile 2, or playing games on just about any platform - especially the Steam Deck. He's also written for the likes of IGN, Polygon, Eurogamer and many more.