Civilization 7, a map with tanks moving over it.

Civilization 7 making a major change to how you play the game by making it’s game-changing Age system optional

When Civilization 7 launched, its biggest competitors in the genre perhaps were Civ 6, Civ 5, and even Civ 4.

We have had other efforts from elsewhere, but if you want to play a game that’s better than Civ, you still need to play another Civ game. So when Civ 7 was announced, everybody got excited. A few eyebrows were raised that the new system deviated from the challenge of taking a single civilization all the way to greatness, and “forced” on you a system of three distinct Ages, where you were forced to change up your pick. In truth, it sounded like a good idea to make things different, but people like what they know and know what they like, so come release time, it was one of the reasons the game got pounded on more than perhaps Firaxis expected.

The lifespan of a Civ game, though, is long. We saw such huge changes introduced across both Civ 5 and Civ 4, so it is perhaps no major surprise that the devs have been striving for ways to make everybody happy.

According to the latest developer blog, “we’re internally playtesting ways to play as one civ continuously through the ages, allowing you to choose a civilization from any Age and guide them throughout your journey through history.”

The blog pads out more, but the key is definitely what’s above.

First, we’re testing some dramatic changes to the Legacy Paths and Victories in Civ VII. We want to open up the game and provide many new paths your empire can follow while achieving greatness and competing for victory.

Second – and this one’s been one of the most requested features from players – we’re internally playtesting ways to play as one civ continuously through the ages, allowing you to choose a civilization from any Age and guide them throughout your journey through history.

Sound exciting? Well, this is where we’re inviting you to help us shape what these mechanics ultimately look like for Civ VII. Over the next few months, we’re kicking off a new initiative: the Firaxis Feature Workshop. This is our way of opening the door earlier, inviting a small number of community members to go hands-on with features still in development and tell us what’s working, what’s not, and what’s missing so that we can deliver the best possible Civ VII experience. We’ll be coordinating this through our Discord, and we’ll share more details on how to apply soon, alongside the next update.

So while we have no real timeline as to when that feature will hit primetime, we are expecting the 1.3.0 patch in the first week of November alongside the free DLC, the Tides of Power.

If any of this is what has been keeping you away from Civ VII, it’s actually in the Epic Games Store’s Halloween sale right now at the biggest discount we have seen so far.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Paul McNally
Paul McNally
Managing Editor
Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.