Overwatch (not “2”) had a big day thanks to all the changes that came with Season 1, which acted as a bit of a reset for the floundering hero shooter.
- Overwatch Season 1’s five new heroes
- Overwatch new sub-roles and passives
- Hero balance updates
- Conquest meta event
- Competitive year update
- UI/UX refresh
- System updates
- Stadium
- Collaborations and Mythic Skins in Season 1
With five new heroes, new sub-roles, the Conquest meta event, and a completely new look and feel that pays homage to the original Overwatch, the game has seen a massive resurgence. It not only reached nearly 137,000 concurrent players at Season 1’s launch, but also saw a major shift in public reception across social media.
On top of the new content, Blizzard also balanced the entire roster, with most heroes receiving a buff or nerf for Season 1. Here is everything you need to know about Season 1.
Overwatch Season 1’s five new heroes
Getting five new heroes in one season is quite insane, but that’s exactly what Blizzard did. And it worked. Here are the five new heroes:
Dominia (Tank)
- Photon Magnum (Primary Fire) – Medium-range beam that culminates in a high impact shot
- Barrier Array – A segmented hard‑light barrier deployed in front of Domina. Each segment must be individually destroyed, creating dynamic defensive angles
- Crystal Charge – Project an explosive crystal and reactivate to denotate it
- Sonic Repulsors – Push enemies back, stunning them if they hit a wall
- Ultimate — Panopticon – Fire a hard-light barrier that imprisons enemies and detonates on expiration
- Passive – Reconstruction – Dealing damage with abilities restores shields
Emre (Damage)
- Synthetic Burst Rifle (Primary Fire) – Three-round burst weapon
- Take Aim (Secondary Fire) – Hold to zoom in, tightening accuracy and increasing fall off range
- Siphon Blaster – Temporarily wield a semi-automatic pistol with life stealing explosive rounds. Move faster and jump higher while wielded
- Cyber Frag – Throw a grenade that detonates shortly after bouncing
- Ultimate — Override Protocol – An override initiates, transforming you into a living weapon. Fires rapid explosive blasts or charged mega‑shots capable of wiping teams
- Passive – Altered Vitals – Passive health regeneration activates sooner and instantly restores 30 health when activated
Mizuki (Support)
- Spirit Glaive (Primary Fire) – Throw a spinning blade that can bounce off walls, impact enemies and rapidly deal damage
- Healing Kasa – Throw your hat to heal an ally, bouncing to nearby allies and healing you when it returns
- Katashiro Return – Leap forward, leaving behind a paper doll. Reactivate to return and gain increased movement speed while active
- Binding Chain – Launch a tethering chain that hinders the first enemy hit
- Ultimate — Kekkai Sanctuary – Create a sanctuary that heals allies and absorbs enemy projectiles from outside the area
- Passive – Remedy Aura – Heals nearby allies. Healing scales with resources generated by dealing damage and healing
Anran (Damage)
- Zhuque Fans (Primary Fire) – Hand fans that shoot fiery projectiles
- Fan the Flames (Secondary Fire) – Hot wind blast that amplifies burning damage
- Inferno Rush – Propel yourself forward and damage enemies you impact
- Dancing Blaze – Strike nearby enemies while dodging all damage
- Ultimate — Vermillion Ascent (Alive) – Charge forward, exploding on impact and instantly igniting enemies
- Ultimate — Vermillion Revival (Dead) – When dead, revive yourself in a fiery explosion
- Passive – Ignition – Hit enemies with fire attacks to burn them
Jetpack Cat (Support)
- Biotic Pawjectiles (Primary Fire) – Mid‑range projectile spread that heals allies and damages enemies
- Lifeline – Toggle into transport mode, allowing an ally to be towed. Increases movement speed and heals your ally
- Frenetic Flight – Accelerate in your movement direction. Fuel recovery is slower while carrying another player
- Purr – Pulsing area heal that increases in frequency over time. Knockback nearby enemies when activated
- Ultimate — Catnapper – Dive towards a ground location, knocking down enemies and tethering the nearest one to you
- Passive – Jetpack – Permanent flight
Overwatch new sub-roles and passives
Each role will now have multiple sub-roles, giving heroes more passive abilities.
Tank
- Bruiser: Reduces critical damage received; while at critical health, gain movement speed
- Mauga, Orisa, Roadhog, Zarya
- Initiator: Get lightly healed while airborne
- D.Va, Doomfist, Winston, Wrecking Ball
- Stalwart: Reduces knockbacks and slows received
- Domina, Hazard, Junker Queen, Ramattra, Reinhardt, Sigma
Damage
- Sharpshooter: Critical hits reduce movement ability cooldowns
- Ashe, Cassidy, Hanzo, Sojourn, Widowmaker
- Flanker: Health packs restore more health
- Anran, Genji, Reaper, Tracer, Vendetta, Venture
- Specialist: Eliminating an enemy increases reload speed temporarily
- Bastion, Emre, Junkrat, Mei, Soldier: 76, Symmetra, Torbjorn
- Recon: Detect enemies below half health through walls after damaging them
- Echo, Freja, Pharah, Sombra
Support
- Tactician: Gain excess ultimate charge, carrying over after using your ultimate ability
- Ana, Baptiste, Jetpack Cat, Lucio, Zenyatta
- Medic: Healing allies with your weapon also heals you
- Kiriko, Lifeweaver, Mercy, MOira
- Survivor: Movement abilities activate passive health regeneration
- Brigitte, Illari, Juno, Mizuki, Wuyang
Hero balance updates
Tank
| D.Va | Base Health (5v5) | Base Health reduced from 375 to 325. Total reduced from 700 to 650. |
| Base Health (6v6) | Base Health reduced from 300 to 250. Total reduced from 600 to 550. | |
| Mauga | Kinetic Bandolier (Minor Perk) | Ammo generation now grants 150 ammo instantly instead of over time. |
| Orisa | Protective Barrier (Major Perk) (6v6) | Cooldown increased from 8 to 10 seconds. |
| Charged Javelin (Major Perk) | Fixed animation issues when charging Javelin. | |
| Reinhardt | Barrier Re-Charge (Minor Perk) | Removed. |
| Crusader’s Resolve (Minor Perk) | While using Barrier Field, passive health regeneration triggers 75% sooner. | |
| Roadhog | Take a Breather (5v5) | Resource maximum duration increased from 2.5 to 3 seconds. |
| Pulled Pork (Major Perk) | Overhealth maximum increased from 250 to 300. | |
| Sigma | Experimental Barrier | Barrier health reduced from 700 to 650. |
| Hyper Regeneration (Minor Perk) | Barrier health conversion rate reduced from 50% to 40%. | |
| Winston | Barrier Toss (Minor Perk) | Removed. |
| Electric Charge (Minor Perk) | Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%. | |
| Wrecking Ball | Pack Rat (Minor Perk) | Removed. |
| Multi-Ball (Minor Perk) | Press Ultimate within 5 seconds after using Minefield to deploy 7 additional mines. | |
| Zarya | Particle Cannon | Primary fire maximum damage per second reduced from 190 to 175. |
| Energy Converter (Minor Perk) | Removed. | |
| Spotter (Minor Perk) | Moved from Major to Minor. Movement speed bonus reduced from 25% to 20%. | |
| Energy Lance (Major Perk) | No longer requires being above 50 energy. | |
| Extra Oomph (Major Perk) | While a Barrier is active, dealing damage with Particle Cannon’s beam generates energy. |
Damage
| Ashe | Sidewinder (Minor Perk) | Removed. |
| Double-Barreled (Minor Perk) | Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback. | |
| Anran | Fan the Flames | Impact damage increased from 4 to 5. Maximum ammo increased from 8 to 10. |
| Inferno Rush | Maximum vertical height reduced by 20%. Added “hold to use Inferno Rush” hero option. | |
| Dancing Blaze | Cooldown decreased from 10 to 8 seconds. Cleansing effect removed. | |
| Cassidy | Combat Roll | Cooldown reduced from 6 to 5 seconds. |
| Gun Slingin’ (Major Perk) | Removed. | |
| Rollin’ Round-Up (Major Perk) | Combat Roll heals 15 health for each bullet reloaded. | |
| Echo | Focused Rush (Minor Perk) | Movement speed bonus increased from 10% to 20%. |
| Freja | Hunter’s Instinct (Minor Perk) | Removed. |
| Relentless Barrage (Minor Perk) | Moved from Major to Minor. | |
| Rising Winds (Major Perk) | Updraft gains an additional charge but has 20% reduced height. | |
| Hanzo | Lunging (Minor Perk) | Removed |
| Dragon Fury (Minor Perk) | Moved from Major to Minor. Attack speed reduced from 25% to 20%. Duration reduced from 2 to 1.5 seconds. | |
| Frost Arrow (Major Perk) | Press Reload to ready an explosive frost arrow that slows enemies by 35% for 3 seconds. | |
| Pharah | Sky Spy (Major Perk) | Removed. |
| Rocket Salvo (Major Perk) | After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 40 damage. | |
| Reaper | Shadow Step | No longer cleanses on use. |
| Soldier: 76 | Tactical Salvo (Minor Perk) | Added: Using Helix Rockets no longer interrupts primary fire during Tactical Visor. |
| Recycled Pulse Munitions (Minor Perk) | Removed. | |
| Helix Propulsion (Minor Perk) | Helix Rocket projectile speed increased by 50%. | |
| Sombra | Opportunist | No longer detects enemies below half health. Now reveals enemy ultimate abilities on nameplates. |
| Healthy Hacker (Major Perk) | Removed. | |
| High-Speed Bandwidth (Major Perk) | Hacked health packs grant allies 25% movement speed and 50 overhealth for 4 seconds. | |
| Torbjorn | Fully Loaded (Minor Perk) | Removed. |
| Pre-Heated (Minor Perk) | Molten Core activates Overload. | |
| Tracer | Pulse Pistols | Damage reduced from 6 to 5.75. Gains the increased global projectile size (0.04 meters). |
| Chronal Dash (Minor Perk) | Blink distance increased by 20%. | |
| Flashback (Major Perk) | Removed. | |
| Blink Packs (Major Perk) | Moved from Minor to Major. | |
| Vendetta | Health | Increased from 150 to 175. |
| Armor | Reduced from 125 to 100. | |
| Soaring Slice | Cooldown increased from 6 to 7 seconds. | |
| Extra Edge (Minor Perk) | Projected Edge costs 25% less energy. | |
| Relentless (Major Perk) | Moved from Minor to Major. | |
| Swift Vengeance (Major Perk) | Removed. | |
| Widowmaker | Seeker Mine (Major Perk) | Damage increased from 50 to 75 over its duration. |
| Escape Plan (Major Perk) | Removed. | |
| Widow’s Bite (Major Perk) | Scoped shots can charge up to 125%, piercing enemies when fully charged. |
Support
| Baptiste | Assault Burst (Minor Perk) | Moved from Major to MinorAttack speed reduced from 25% to 20% |
| Biotic Reloader (Minor Perk) | Removed. | |
| Expanded Field (Minor Perk) | Immortality Field radius increased by 30%. | |
| Automated Healing (Major Perk) | Moved from Minor to Major. Healing per shot increased from 25 to 40. | |
| Illari | Solar Rifle (Secondary Fire) | Resource regeneration reduced from 43 to 35. |
| Outburst | Cooldown increased from 7 to 8 seconds. | |
| Solar Flare (Major Perk) | No longer costs resource. Now has a 10-second cooldown. | |
| Kiriko | Healing Ofuda | Projectile speed increased from 18 to 24. |
| Swift Step | No longer cleanses on use. | |
| Foxtrot (Major Perk) | Removed increased cooldown recovery buff. Movement speed buff duration increased from 2 to 4 seconds. | |
| Lifeweaver | Tree of Life | Overhealth conversion rate from overhealing increased from 50% to 100%. |
| Lifeweaving (Minor Perk) | Removed. | |
| Cleaning Grasp (Minor Perk) | Removed. | |
| Petal Power (Major Perk) | Removed. | |
| Petal Protection (Minor Perk) | Allies heal 20 health per second while standing on Petal Platform. | |
| Dashing Escape (Minor Perk) | Rejuvenating Dash distance increased by 30%. | |
| Sow the Seed (Major Perk) | Quick Melee with Healing Blossom equipped tosses a seed forward. Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds. | |
| Mercy | Sympathetic Recovery (Passive) | Removed. |
| Swift Recovery (Passive) | Health regeneration begins sooner. | |
| Moira | Destruction’s Divide (Minor Perk) | Focused healing/damage bonus increased from 25% to 30%. |
| Wuyang | Restorative Stream | Passive healing reduced from 25 to 20. Beam healing increased from 50 to 55. |
| Zenyatta | Transcendent Condemnation (Minor Perk) | Removed. |
| Discordant Repair (Minor Perk) | Zenyatta gains 10% lifesteal against enemies affected by Discord Orb. |
Conquest meta event
Choose whether you want to fight for Overwatch or Talon. For five weeks, complete weekly missions tied to the lore. Rewards go to the faction with the most successful missions that week. You can switch sides each week, earning these rewards:
- 75 Base Lootboxes
- 12 Epic Lootboxes
- 7 Legendary Lootboxes
- 9 new Voice Lines
- 31 2D Cosmetics
- 2 Weapon Charms
- 1 of 2 faction-themed Legendary Echo skins
- Exclusive new Rare, Epic, and Legendary titles (and a secret hidden one!)
Competitive year update
Season 1 marks the start of a new competitive year! This means a competitive reset as well as the new Crimson Wolf competitive weapon, to honor Talon’s new leader. We’re also giving those who reach Diamond or higher a new Doomfist competitive skin.
Competitive titles will now have rarity applied, and Top 500 players will earn dynamic titles for their finishes. Titles from Season 20 and Season 1 will be granted when the title update goes live in Season 2.*
*In the 2026 Overwatch Spotlight video, we said these are live at Season 1 launch but wanted to give our team a bit more time to polish this feature.
UI/UX refresh
A large UI/UX Refresh is coming in Season 1! After 10 years, the menus felt a bit dated, and our hope is that this helps restore some personality and hero-centric vibes while in-game.
This update includes the lobby, play cards, navigation, hero gallery, and social panel. A Notification Hub will consolidate important updates. Season 1 will feature a new 3D lobby with the selected hero displayed, and Season 4 will expand this to include all group members.
We hope you all love the new look and ease of navigation (biggest challenge is getting used to the PLAY button at the top of the screen). And be sure to share your thoughts and feedback as we’re planning even more updates and improvements in the future.
System updates
Alongside gameplay and navigation, new features have always been some of the most impactful updates we’ve made to Overwatch. This year, we want to dial in the sense of joy and positivity that is at the center of the Overwatch Universe.
When Season 1 launches, we’re unveiling a Praise feature, allowing players to use Hero VO lines to provide positive feedback. The team has actually been recording these lines for all of our Heroes for over 10 years, but we’ve never found a way to utilize them that has felt quite right to us. And we’re really excited about what this subtle addition can mean for gameplay interactions.
Another new feature is additional sound/music control settings while in lobby! Now when you’re playing Overwatch on your second monitor, you will be able to listen in on work meetings without having to turn your OW audio down. Not that anyone on our team has ever done that.
Later this year, we are reviving an often-requested feature: Post‑Match Accolades. Unlike the former cards, this new system will use full 3D Hero models. New types of recognition will highlight key moments, including multi‑endorsements and Heroic Endorsements.
And in Season 2, we are coming to the Nintendo Switch™ 2!
Over the rest of the year, expect upgrades to map voting, hero bans, Drives, and more!
Stadium
The Reign of Talon transcends all of Overwatch, including Stadium, so of course we have to introduce Vendetta herself to the lineup! We’re also changing up the pace of Competitive Stadium: Power rounds now run 1/2/4/6, delivering a faster, best-of-seven style flow while still letting builds evolve across a full match.
We’ll be bringing the UI refresh to the Armory, seeing all 70 icons fully redone to better match the fantasy of each item. For example, the Aerial Distresser will now look like a flying drone, while Amari’s Antidote is clearly an injector. This should make it much easier to find exactly what you are looking for at a glance.
Possibly the biggest change we’ve introduced to Stadium since launching last year is the new Hero Builder. The team is designing the Hero Builder as a way to give you greater agency and ease in crafting the best possible builds to match your playstyle. It’ll provide recommended builds based on player data worldwide, letting you see what other players are using.
This will be presented in two forms:
- The first is on round one: you will now see three options for popular builds on your chosen Hero. These starter packs combine a power with three items in a single click, making things much more streamlined.
- And the second on rounds 2-7: you’ll see an option to continue your current build but will also see recommendations to help you counter the enemy team!
Collaborations and Mythic Skins in Season 1
From February 10–23, Overwatch teams up with Hello Kitty & Friends to deliver a feel-good crossover that brings the beloved characters into the middle of Overwatch’s fight for the future.
Overwatch x Hello Kitty & Friends introduces six new themed Hero skins:
- Always ready to help, kindness meets courage and looks cute doing it when Juno steps in as Hello Kitty.
- Light on her feet and sweet as ever, Kiriko floats through as Cinnamoroll.
- Bringing comfort, care, and cozy charm to every clutch save, Mercy suits up as Pompompurin.
- Confident and ready to shine with playful superstar energy, D.Va drops in as My Melody.
- Sweet on the surface, sharp underneath, Kuromi’s mischievous edge pairs perfectly with Widowmaker’s cool precision.
- Fast beats, big smiles, and nonstop good vibes flow freely! Lucio hops into action as Keroppi.
Skins have always been a hot topic for Overwatch, and our artists have been heating things up this year (not an Anran reference). Tied to The Reign of Talon, Season 1 will have faction-themed skins, in addition to new bundles themed after vibes like rainy days and the sweetness of Valentine’s Day.
We are also refreshing the Lootbox pool with all regular shop skins from the last six seasons!
Next up, Mythic Skins! Every season this year will bring two new Mythic Hero Skins.
- Season 1 introduces Mercy’s Celestial Guardian and Juno’s Star Shooter.
- Mid‑season will include Mei’s first Mythic.
- Future seasons will add Mythics for Soldier: 76, Illari, and Mauga, as well as Mythic Weapon Skins for Genji, Hanzo, and Sojourn.
Enjoy Season 1!
Last Updated On: Feb 11, 2026 6:47 am CET