Two Point Museum Switch 2

Two Point Museum feels made for Switch 2’s mouse controls, which makes it all the more strange that they’re absent

There are an awful lot of ‘cozy’ games, and while I appreciate what they do, it’s a genre that’s never been for me. Maybe it’s growing up on SimCity 3000 and Theme Hospital, but if I’m not carefully managing a budget or prodding Aardman Animation-esque characters, I don’t feel truly at ease.

That’s why the Two Point series will always have a place in my heart, particularly on Switch. It’s where I was first introduced to the series (you can find my review out there on the interwebs) with Two Point Hospital, and I was desperate to play Two Point Museum on the Switch 2.

Worth the Kudosh

Two Point Museum Switch 2

First, the good news: Two Point Museum is an absolutely fantastic management sim in its own right, and it’s great in both docked and handheld modes on Switch 2. In fact, being able to pick it up before bed while my wife is watching TV has meant the hours go past in the blink of an eye.

It’s always “just one more artifact delivery”, and before you know it, it’s three in the morning, but hey, at least I completed that dinosaur skeleton!

As part of this job, though, I’m lucky enough to travel for work, and Switch 2’s mouse controls are a godsend on a plane when you have the console propped up on its kickstand. It’s how I’ve spent hours playing Nobunaga’s Ambition: Awakening Complete Edition or Civilization 7, clicking away with the (admittedly awkwardly-shaped) Joy Con controllers laid flat on a fold-out tray table.

Ahead of Two Point Museum’s arrival on Switch, it felt like a match made in heaven.

No mouse in the house

Two Point Museum Switch 2

Sadly, despite the game being a management sim (a genre widely accepted as being ripe for the clickin’), there’s no mouse functionality here.

Will it ever be implemented? It’s hard to say, but the game naturally uses a mouse on PC, but it does seem a strange omission.

Thankfully, because Two Point as a franchise has been on consoles since the very beginning, it plays nicely with a controller, but it’s a shame it couldn’t fit the best of both worlds into what is a fantastic port.

For more on Switch 2 ports, be sure to check out my thoughts on Dragon Ball: Sparking! Zero.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Lloyd Coombes
Lloyd Coombes
Features Editor
Lloyd Coombes is The Escapist's Features Editor. You'll find him chasing shiny loot in Destiny, Diablo, and Path of Exile 2, or playing games on just about any platform - especially the Steam Deck. He's also written for the likes of IGN, Polygon, Eurogamer and many more.