Dancing with Ghosts scene featuring a girl with brown hair and orange shorts on a wooden platform, talking to a smiling person saying, "Thank you so much"
Image credit: Em Stonham for The Escapist

Dancing with Ghosts first impressions: A beautiful start

Cozy games come in all shapes and sizes, with some focusing on core mechanics like farming or fishing, and others emphasizing emotional and engaging stories. Dancing with Ghosts falls into the latter category, pairing a soft aesthetic with a deep story. 

Table of Contents
  1. The Escapist recaps
  2. Full of spirit and whimsy
  3. Promising, but has some quirks
  4. Ask The Escapist
  5. References

The demo for Dancing with Ghosts provides a glimpse of a promising title – while it has some quirks, it was still a delight to experience. Here’s The Escapist’s first impressions of Dancing with Ghosts based on the demo, looking at everything from the story to the art style. 


The Escapist recaps

  • Dancing with Ghosts is an upcoming narrative-driven game from HumaNature Studios, with a charming, hand-drawn aesthetic and emotionally charged story. 
  • Players control Mai, a young girl who is grieving the loss of her parents and still trying to help out the other residents in her village. She ends up befriending a ghost of another young girl, seemingly being the only person who can see the ghost.
  • The story was well-written and engaging, with bittersweet and emotional moments. The game touches on some heavy themes, like loss and suicide, and it handles them with grace and care.  
  • While the core gameplay loop of exploration and mini-games was enjoyable, there were a few quirky elements, like animation tags, abrupt zoom-ins during cutscenes, and a frozen asset in a mini-game.
  • Despite this, the demo for Dancing with Ghosts was promising and highlights a strong future for the game. The art style, narrative, and overall themes made it a soulful and charming experience, and it’s sure to appeal to cozy game lovers. 

Full of spirit and whimsy

Dancing with Ghosts scene of a girl and an elderly man standing in a cozy wooden interior
The art style was one of the best things about Dancing with Ghosts. Image credit: Em Stonham for The Escapist

In Dancing with Ghosts, players see the world through the eyes of Mai, a young girl who is struggling with the loss of her parents. As Mai navigates her grief and attempts to find a sense of normalcy, she ends up befriending a ghost girl who wants to help her. 

Mai lives in a vibrant, waterside village, packed full of interesting characters who need her help with tasks like ferrying them to the bakery or preparing the ingredients for green papaya salad. While dealing with her grief, Mai also has to deal with other issues like financial insecurity and school bullies. 

The core gameplay loop involves exploring the village and completing mini-games to help villagers with their desired tasks. Completing these tasks rewards Mai with either money or karma; once the karma bar at the top of the screen is full, a new main objective will be unlocked, usually involving Mai speaking to a key character.

Dancing with Ghosts scene with two characters at a food cart, under vibrant umbrellas
The mini-games were simple but fun. Image credit: Em Stonham for The Escapist

It’s a meditative gameplay loop, emphasizing the story and themes within. The mini-games range from a simple rhythm game to popping sparkly bubbles. They’re not overly challenging, but they’re fun and fit in with the style of Dancing with Ghosts, particularly the dancing rhythm game. 

The game manages to stay whimsical and light, despite dipping into difficult topics like suicide and loss. If you’re someone who finds the former topic difficult, it’s worth noting that the protagonist has a moment where she wonders aloud about what it’d be like to die in this way. It’s not graphic and it’s handled sensitively, but worth being aware of. 

Dancing with Ghosts offered a realistic look at grief and living after a loved one has passed, with the demo managing to highlight Mai’s conflicting feelings and struggles in a way that felt sensitive and compassionate. 

Promising, but has some quirks

Dancing with Ghost's character looking upset with head bowed, saying "I'm so sorry mom"
The story in Dancing with Ghosts is emotional and well-written. Image credit: Em Stonham for The Escapist

In terms of technical quality, Dancing with Ghosts looked gorgeous, with a vibrant, hand-crafted art style and well-designed world. It was exciting to explore the village and have a look around the various buildings on the map, with a pristine level of care clearly being applied to each area. 

We did experience some visual quirks and issues while playing the demo, though. Some elements felt unfinished – characters would have “working animation” written above their head while not moving, for example, and there was one instance where a quest/task icon was entirely unresponsive.  

Additionally, cutscenes would sometimes zoom in or cut away from characters abruptly, somewhat taking the viewer away from the scene.

Dancing with Ghost's character with dark hair, wearing a red shirt, looks sad and distant. A speech bubble reads, "Well... sometimes I feel like I'm not really here"
The dialogue was well-written and heartfelt. Image credit: Em Stonham for The Escapist

A one-off issue that popped up was that the ghost mini-game – a fun sequence where you fly around as the ghost and collect sparkles to help the villagers work through their issues – seemingly did not trigger correctly, leaving the ghost static on the screen and unable to move. 

This would’ve been manageable if it weren’t for the ‘exit game’ function being bound to the escape key. When attempting to back out of the game and continue the demo, we inadvertently closed the game, losing an hour’s worth of progress due to there seemingly being no save points. 

Outside of this, the Dancing with Ghosts demo was a charming and heartfelt experience, painting a positive future for the full release of the game. Despite having a few quirky elements in places, it was a joy to play through, with a beautiful aesthetic, well-written narrative, and a realistic yet hopeful perspective on loss and life after death. 

Ask The Escapist

What sort of game is Dancing with Ghosts?

Based on the demo, Dancing with Ghosts is a blend of walking simulator and life simulation elements, mixed in with simple, arcade mini-games.

Is Dancing with Ghosts a sad game?

Yes, Dancing with Ghosts is sad, based on our experience with the demo, as it touches on themes like childhood loss and suicide. It’s also hopeful and heartfelt in places, though, handling heavy subjects with grace.

What platforms is the Dancing with Ghosts demo available on?

At the time of writing, Dancing with Ghosts is available as a demo on PC via Steam. It should be available on both PC and Nintendo Switch when the full release comes, though.

When will Dancing with Ghosts be available as a full release?

Currently, a full release date for Dancing with Ghosts is not known. Based on the announcement linked above, the release window should be 2026, but we’ll update this article when further information becomes available. 

References

  1. Dancing with Ghosts on Steam (Steam)

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Author
Image of Em Stonham
Em Stonham
Senior Features Writer
Em Stonham is a Senior Gaming Features Writer at The Escapist, and they've got more unfinished Steam games in their library than they know what to do with. With a love for both cozy games and grotesque horror, Em specializes in reviews, features, and event coverage - and they'll take any opportunity to yell about the latest rare mount drop they've gotten in World of Warcraft, so, please, don't get them started.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.