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Matt Forbeck Legacy Author
Matt Forbeck Legacy Author
    Days of High Adventure

    Days of High Adventure: How to Write a Tie-In Novel

    Games have changed a lot over the years, and fiction about games has changed with them. Going all the way back to H. ...
    By Matt Forbeck Legacy AuthorJuly 22, 2010
    Days of High Adventure

    Days of High Adventure: The Art of Writing Tie-In Fiction

    If you stumble into the fantasy and science-fiction section of any well-stocked bookstore these days, you’ll notice right away that there’s a section ...
    By Matt Forbeck Legacy AuthorJune 3, 2010
    Days of High Adventure

    Days of High Adventure: Gaming Fiction

    Games are not stories. Games can come chock full of story elements like plots, characters, and dialog, but they’re inherently different from stories. ...
    By Matt Forbeck Legacy AuthorApril 22, 2010
    Days of High Adventure

    The Play?s the Thing

    This fall, I started up a D&D 4E campaign for my son Marty and his friends Hans, Isaiah, Roxanne and Ryan. You’d think ...
    By Matt Forbeck Legacy AuthorFebruary 11, 2010
    Days of High Adventure

    A Bunch of Characters

    After I decided on Dungeons & Dragons 4th Edition for my first RPG campaign with my son Marty and his friends (as I ...
    By Matt Forbeck Legacy AuthorDecember 24, 2009
    Days of High Adventure

    Game of Choice

    This column almost didn’t happen. Last time, I wrote about how my eldest son, Marty, pleaded with me to run a Dungeons & ...
    By Matt Forbeck Legacy AuthorNovember 12, 2009
    Days of High Adventure

    Back in the Game

    One of the great dictums of working in any creative industry is this: Once your hobby becomes your job, it’s time to get ...
    By Matt Forbeck Legacy AuthorOctober 1, 2009
    What Were the Odds?

    A Prayer for Prey

    When the subject of vaporware comes up, the conversation inevitably turns to 3D Realms and games like Duke Nukem Forever and Prey. While ...
    By Matt Forbeck Legacy AuthorFebruary 6, 2007
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