It turns out that the creator of PowerWash Simulator is just like all of us who get stuck doomscrolling on Reddit, but the game has come a long way since its inception, with the devs explaining the latest edition.
PowerWash Simulator 2 came out at the end of October, the team was a lot lot bigger the second time round. In November, EpicGames interviewed lead designer Nick McCarthy to learn more about the sequel.
Within the interview, he explained how the second came about: “We just wanted to take a big step up, to sort of evolve what are the stars of the show: improved washing mechanics, new tools, better multiplayer, massive new jobs to play.”
The PowerWash Simulator was the brainchild of Kirsty Rigden who is the CEO of Futur Lab and within an old blog post it was shared where the idea came from.
“I bought a power washer to clean our patio, and I found the actual cleaning process super fun, but all the set-up and mess quickly took away from that. I was making small talk with a recruiter one day and telling them all about my new-found love for power washing, and they said, ‘you know there’s a subreddit for that, right?,”
From there, she said she found herself browsing the subreddit all the time and then the idea of the game came to her.
PowerWash Simulator designer gives insight into sequel
McCarthy explained how one of the features in the latest release was ‘earmarked’ during development in the first game, with this being the surface cleaner attachment. This is a new addition, brought into the second edition, with the regular wand heads being the go-to in the original version.
Two new tools were also added for traversal, with these including the scissor lift and the ability to abseil. While these are welcome additions, as well as other new-ness, the creators have continued on their quest of avoiding the real-world annoyances that get in the way when actually power washing.
McCarthy concluded: ”As we were putting together the game and looking at the powerwashing community, I was getting to appreciate the inconveniences we took out.”
Last Updated On: Dec 2, 2025 11:22 am CET