PowerWash Simulator needs crossover games movies TV crossovers FuturLab Square Enix Ghostbusters Silent Hill

It turns out PowerWash Simulator was born after a good old-fashioned bout of doomscrolling on Reddit

It turns out that the creator of PowerWash Simulator is just like all of us who get stuck doomscrolling on Reddit, but the game has come a long way since its inception, with the devs explaining the latest edition.

PowerWash Simulator 2 came out at the end of October, the team was a lot lot bigger the second time round. In November, EpicGames interviewed lead designer Nick McCarthy to learn more about the sequel.

Within the interview, he explained how the second came about: “We just wanted to take a big step up, to sort of evolve what are the stars of the show: improved washing mechanics, new tools, better multiplayer, massive new jobs to play.”

The PowerWash Simulator was the brainchild of Kirsty Rigden who is the CEO of Futur Lab and within an old blog post it was shared where the idea came from. 

“I bought a power washer to clean our patio, and I found the actual cleaning process super fun, but all the set-up and mess quickly took away from that. I was making small talk with a recruiter one day and telling them all about my new-found love for power washing, and they said, ‘you know there’s a subreddit for that, right?,”

From there, she said she found herself browsing the subreddit all the time and then the idea of the game came to her.

PowerWash Simulator designer gives insight into sequel

McCarthy explained how one of the features in the latest release was ‘earmarked’ during development in the first game, with this being the surface cleaner attachment. This is a new addition, brought into the second edition, with the regular wand heads being the go-to in the original version.

Two new tools were also added for traversal, with these including the scissor lift and the ability to abseil. While these are welcome additions, as well as other new-ness, the creators have continued on their quest of avoiding the real-world annoyances that get in the way when actually power washing.

McCarthy concluded: ​​”As we were putting together the game and looking at the powerwashing community, I was getting to appreciate the inconveniences we took out.”


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Sophie Atkinson
Sophie Atkinson
Contributor
Sophie Atkinson is a UK-based journalist and content writer, as well as the founder of a content agency which focuses on storytelling through social media marketing. She kicked off her career with a Print Futures Award, which champions young talent working in print, paper and publishing. Heading straight into a regional newsroom after graduating with a BA (Hons) degree in Journalism, Sophie started by working for Reach PLC. Now, with her experience in journalism and content marketing, Sophie works as a freelance writer and marketer.