A large green and white creature with a flowing gown stands on a stadium field
Image credit: The Pokémon Company

As a fan of Mega Evolutions – keep them out of Pokémon Pocket

The release of Pokémon TCG Mega Evolution is creeping up slowly but surely, with September 26, 2025 on the horizon. This upcoming launch day for the standard TCG has some fans – myself included – wondering if Megas will ever pop up in Pokémon TCG Pocket.

Table of Contents
  1. The Escapist recaps
  2. Megas are perfect for the standard TCG, not Pocket
  3. Introducing Megas would feel clunky at best
  4. Ask The Escapist

While Mega Evolutions feature some of the best creature designs in the Pokémon world, I’m crossing my fingers that we don’t see them pop up in the mobile game, as I think they’d be more trouble than they’re worth. Here’s a deep-dive into why I think Mega Evolutions shouldn’t make an appearance in Pocket.


The Escapist recaps

  • Mega Evolution is a fan-favorite game mechanic, for both VGC and TCG players, so the hype around the Mega Evolution TCG set is astronomical
  • This upcoming launch has some players wondering if we’ll see Mega Evolutions appear in Pokémon TCG Pocket down the line
  • While I think Megas work exceptionally in the standard TCG, I’m hoping we never see them in Pocket, due to concerns around purpose and scale
  • There’s been no official mention of a Pocket set with Mega Evolutions – this is all based on fan speculation about the upcoming PTCG set

Megas are perfect for the standard TCG, not Pocket

Two Pokémon cards on a light pink background. Left: Gengar Spirit Link trainer card with swirling graphics and text. Right: M Audino-EX Pokémon card featuring vibrant rainbow colors
Standard Mega cards are stunning. Image credit: The Pokémon Company

As a long-time player of the standard Pokémon TCG, I initially turned my nose up at Pokémon TCG Pocket, thinking it was too simplified and not understanding why other fans were so entranced by the game. 

Almost a year later, I’m completely sold. Pocket’s beauty lies in its simplicity, leaving matches feeling moreish and making collecting digital cards feel rewarding. 

Based on this pared-back style of play, I’m hoping that the Pocket team doesn’t follow in the standard TCG’s footsteps, leaving Mega Evolutions alone. As much as I love designs like Mega Houndoom and Mega Gengar, I don’t think they’d feel at home in Pocket

I see two key issues with the potential introduction of battle mechanics like Mega Evolutions into Pocket – purpose and scale. 

I can see how some simplified versions of battle mechanics may work in Pocket, sure – perhaps Tera could be a temporary effect in battle, changing the Pokémon’s type for a turn via an Item or Pokémon Tool – but I can’t see a way for Mega Evolutions to be introduced in a meaningful, fun manner. 

Mega Pokémon are colossal in power and size. When they’re defeated in a standard TCG match, they reward three Prize Cards – but in Pocket, this would be an instant win, as three points signifies the end of a match.

Balancing the game with Mega ‘mons in the mix would be a challenge, to put it mildly. 

Mega Evolutions could, then, be introduced as standard ex cards rewarding two points instead, perhaps, but what would make them feel different to regular ex cards? To me, two-point Megas in Pocket would be mechanically identical to ex cards, just with bigger HP pools, leading to issues of power creeping.

This makes me wonder whether a Mega expansion set for Pocket would be worth it at all. If they weren’t simplified heavily, they’d be tricky to balance and would likely dominate the competitive meta, but if they were drastically scaled down, they wouldn’t feel like Megas. 

Introducing Megas would feel clunky at best

Two colorful Pokémon cards: Mega Venusaur EX on the left with vibrant green and red hues, and Mega Latias EX on the right with bold blue and yellow
These cards are incredible, but wouldn’t work with Pocket. Image credit: The Pokémon Company

In the standard TCG, Pokémon GO, and the mainline Pokémon video games, new mechanics change the flow of battle.

I’d argue Terastallization has had the biggest impact on the VGC scene out of the past few generations, and Dynamaxing has added a new depth to GO – so I’d hope that a new mechanic in Pocket would feel just as fresh.

I just can’t see a way that Mega Evolutions would fill that void, though.

Getting a Mega onto the field in Pocket would be an uphill battle. The introduction of the Rare Candy Item with Celestial Guardians meant that evolving a ‘mon into a Stage Two is slightly less arduous, but it’s still a lengthy process – so imagine doing this with a Mega card.

Unless special Items were introduced to quickly evolve Megas or get them onto the field, playing these cards in Pocket would be counterintuitive in a game that features shorter matches and a snappier playstyle. 

I do adore the designs in the Mega Evolution roster, so I’d be over the moon if I was proven wrong about this. Nothing has been officially confirmed about Megas in Pocket, but if anything changes on this topic, I’ll be sure to update this article. 

While Mega Evolutions are undoubtedly one of the best Pokémon battle mechanics in the series, I don’t think they should debut in Pokémon Pocket. They’re set to rejoin the standard TCG in September, which feels like a much more natural fit for the mechanic, based on gameplay style and match formats.

Ask The Escapist

When are Mega Evolutions coming to the Pokémon TCG?

The Mega Evolution set for PTCG is set to come out on September 26, 2025, featuring over 180 cards for collectors to pick up.

Will Pokémon TCG Pocket get Mega Evolution cards?

Nothing official has been confirmed about Pocket getting Mega Evolutions – this is all based on fan speculation. If anything changes, I’ll be sure to update this piece.

Does Pokémon TCG Pocket have battle gimmicks?

Pocket doesn’t have battle gimmicks in the traditional sense, like Tera or Dynamaxing, but it does feature decks that heavily rely on one mechanic, like coin flipping.


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Author
Image of Em Stonham
Em Stonham
Senior Features Writer
Em Stonham is a Senior Gaming Features Writer at The Escapist, and they've got more unfinished Steam games in their library than they know what to do with. With a love for both cozy games and grotesque horror, Em specializes in reviews, features, and event coverage - and they'll take any opportunity to yell about the latest rare mount drop they've gotten in World of Warcraft, so, please, don't get them started.
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Aleksha McLoughlin
Managing Editor
Aleksha McLoughlin is Managing Editor at The Escapist and is responsible for the overall direction and quality of long-form content published on the site. She has many years of experience in the games industry and has previously worked for other leading publications such as GamesRadar, TechRadar, VideoGamer and Dexerto. Her book, The Hardest Video Games Ever Made, is coming out in April 2026.