Early gameplay scene from RACCOIN showing a colorful coin pusher filled with tokens and cookies under arcade lights as coins fall into the slot.
Image credit: Doraccoon/Playstack

RACCOIN first impressions: Nostalgic joy

I could easily spend my paycheck on a coin pusher machine at an arcade if I was left unsupervised. An upcoming game that seems to have replicated the mesmerizing fun of penny pushers is RACCOIN: Coin Pusher Roguelike

Table of Contents
  1. The Escapist recaps
  2. Simple on the surface; surprisingly deep 
  3. Plenty of aesthetic appeal 
  4. Ask The Escapist

Developed by Doraccoon and published by Playstack, RACCOIN’s demo proves that this title is one to watch for fans of roguelikes and arcade games. Below, you’ll find The Escapist’s first impressions of this charming demo.


The Escapist recaps

  • RACCOIN was developed by Doraccoon and published by Playstack; the latter name will be familiar to fans of other roguelikes, like Balatro.
  • The RACCOIN demo was generous, providing a good amount of content to dig through, along with a comprehensive introductory level.
  • I was incredibly impressed with the aesthetic and sound design of the demo; the game looked adorable and felt surprisingly cozy, and the music helped to add to the nostalgic atmosphere nicely.

Simple on the surface; surprisingly deep 

Economic Crisis event screen in RACCOIN, showing the raccoon character announcing the appearance of Bad Coins every three rounds.
Oddly relatable. Image credit: Doraccoon/Playstack

As you might’ve guessed from the name, RACCOIN: Coin Pusher Roguelike centers around an arcade coin pusher machine. The owner of the arcade is a cute raccoon, as are a number of the other characters that’ll pop up throughout the demo.

Each level in the game will have a target number of points. To get points, you need to push coins out of the machine, using the slots on either side of the machine to fire your own coins onto the moving shelves.

To help you along the way, there are special coins you can pick up, along with additional trinkets, keychains, and prize items. Some are simple in nature, doubling a coin or sticking lots together, while others are more complex, summoning elements like a black hole to move a large number of coins at once.

Character selection screen from RACCOIN showing the Manager raccoon in a suit working at a computer, with details about their coin bonuses and abilities.
The RACCOIN characters were charming. Image credit: Doraccoon/Playstack

There’s a spinning prize wheel to keep an eye on, too. As you generate spin power (by playing through a level and racking up coins), you’ll be able to spin the prize wheel, getting everything from a prize ball to a tower of coins. 

Along with the helpful add-ons, you’ll encounter unlucky coins as you progress, making it harder to complete the level’s target. You’ll need to use your coins and special items to help mitigate these hazards.

The demo featured a detailed introductory level, which broke down exactly how to play and what to expect, along with a level featuring the manager character.

Plenty of aesthetic appeal 

Gameplay view from RACCOIN showing a coin pusher machine with bronze and silver coins, combo meter, and target score interface.
Each element felt like it’d been crafted with love. Image credit: Doraccoon/Playstack

Based on the menus in-game, there’ll be plenty more characters, cards, chips, and prizes to look forward to with the full release of RACCOIN. It’s a game that I can see myself spending a lot of time with; it’s simple at first, but it has plenty of depth under the surface. 

Aesthetically speaking, I found RACCOIN to be a surprisingly cozy game. The color palette was soft yet vibrant, and each element – ranging from the bunny coins to the character sprites – felt like they’d been made with love.

The sound design was solid as well. There were plenty of satisfying noises to accompany the core gameplay loop, along with upbeat arcade music. 

Gameplay screen from RACCOIN showing keychain rewards — BankBook, Shop Coupon, and Green Bag — after clearing the Bad Coins round.
The keychain designs were adorable. Image credit: Doraccoon/Playstack

In terms of performance, I didn’t run into any issues with the RACCOIN demo. It looked good and ran smoothly, with no performance quirks, bugs, or glitches to note.

The RACCOIN demo felt well-rounded and stylish, with a certain level of nostalgic joy that kept me coming back for more. I’ve played a lot of roguelikes this year, and I’m already excited to see the full release of this game – if you’re a fan of arcade games with a retro style and quirky aesthetic, I’d recommend keeping an eye out for RACCOIN when it hits. 

Ask The Escapist

When is the full RACCOIN release date?

At the time of writing, a full RACCOIN release date has not been confirmed. I’ll update this article once more is known.

What type of game is RACCOIN?

RACCOIN is a roguelike coin pusher that combines elements of deck-building, strategy, and classic arcade mechanics.

Is RACCOIN a luck-based game?

There are elements of luck in RACCOIN, but there are elements of skill, positioning, and deck-building too. 

Which are the best Playstack games?

Playstack has published a number of great games – some of the best include Balatro, The Case of the Golden Idol, and VOID/BREAKER.


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Author
Image of Em Stonham
Em Stonham
Senior Features Writer
Em Stonham is a Senior Gaming Features Writer at The Escapist, and they've got more unfinished Steam games in their library than they know what to do with. With a love for both cozy games and grotesque horror, Em specializes in reviews, features, and event coverage - and they'll take any opportunity to yell about the latest rare mount drop they've gotten in World of Warcraft, so, please, don't get them started.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.