5 Ways to Fix The Order: 1886

Order 1886 3x3

If you haven’t read my review of The: Order 1886, I would highly recommend checking that out first since it will put many of these thoughts into context. For my money, a lot of the issues I had with The Order: 1886 goes back the the perceived disconnect from the game we were shown to what we finally got. There were tons of interesting ideas in The Order: 1886, but instead of delivering on steampunk monster hunters in neo-London, we got got every action adventure cover shooter wrapped in some token copper wire and brass fixtures. I think this is going to be a big disappointment for a lot of folks, and I have some thoughts as to what could have salvaged it. Granted I’m not some auteur game designer, these are five ways that would have made the game better for me.

Fair warning, I’m going to be talking about a bunch of aspects of the game. So spoilers ahead.

Greater World Building

There’s something wrong when the Wikipedia plot synopsis sounds way more interesting than the game we are presented. It akin to when a dungeon master writes elaborate plot hooks with social, political, and geographical backstory for his fantasy kingdom and the players just want to punch some bandits and take their stuff. The alternate history lore for The Order: 1886 is really fascinating, and I struggle to think of why they wouldn’t have focused on it more. The big reveal is that The Order is actually descended from King Arthur’s Knights of the Round Table. Oh, and many of these current knights have been alive for centuries due to the restorative effects of Black Water – which is pretty heavily hinted to be a product of the Holy Grail.

Oh yeah, we found that super important cup on our major quest, no big deal. Supposedly they’ve been fighting the monsters, half breeds, for years and years, and it’s only now with the combination of Black Water keeping their finest knights around and the advance of modern science that their finally winning. It wouldn’t hurt to have more of these monsters too. You fight a packs of lycans on 2-3 occasions, and then an elder werewolf and a vampire – which is the exact same scripted QTE fight. That’s it.

Granted I can appreciate when something isn’t overly elaborated, but there’s being subtle and there’s missing out on golden opportunity. Imagine for instance a game where you play as Grayson, where even the same conspiracy plot plays out over centuries. Along the way you get to see London advance from medieval castles to sprawling industrial metropolis, and in turn your weapons and equipment advance with it.

The Order: 1886 weapons

More Fun Weapons

Maybe this is one that can be chalked up to off base expectations, but you see both the Arc Gun and Thermite Rifle in the reveal trailers and they feature prominently in the game’s other marketing. It gives the impression that there’s this wide array of scientific marvels that you’re beating back these mythological horrors with. And these two weapons are really fun to play with, the Arc Gun is kind of what you’d expect but at least it fits an interesting niche in the gameplay, and Thermite Rifle is just a spectacle to behold. Sort of a weird and clunky hybrid of a flamethrower and a rocket launcher.

The problem? Arc Gun and Thermite Rifle are basically it. Technically there’s a air canister blast on one of the rifles and a triggered explosive grenade launcher, and you do get some kind of shoulder fired canon/rocket and a repeating crossbow for one section each, but none of these are really mind blowing. Literally every other weapon looks and behaves just like a World War II equivalent. There’s a Garrand – complete with distinctive ping, a PPSh-41 submachine gun analogue, the main rifle is basically a BAR, a Ruger pistol, etc. When Nicola Tesla is your science adviser, you should be getting stuff a hell of a lot more interesting than a scoped sniper rifle from his lab. Where are all the other cool steampunk weapons?

Even if you decided to focus mostly on normal firearms, this is where the sliding time scale would be pretty fun. The old adage of bringing a knife to a gun fight takes on new meaning when you have a fully automatic weapon against a bunch of muzzle loading muskets.

What really exacerbated the problem is the inventory system. Even when you find one of the Arc Guns or Thermite Rifles you’re forced to discard it soon after since ammo won’t be forthcoming and you can only hold a single primary weapon. And Ready At Dawn, I noticed that there was a model used in the final sequence of a weapon we never get to actually fire. Nicola was using it to fend off a vampire, and Grayson even picks it up! But alas no fun new BFG tools for the final boss fight, it gets knocked out of your hands so you can have a QTE knife fight instead.


Down Time With Characters

To its credit, I think The Order: 1886 does a mostly commendable job of setting up the relationships between Grayson and most of the supporting cast, often giving little winks and nods at their shared history. It does break down a little for some major events though, you can’t just tell us this character death is a major impact to the player character – you need to show it or give the player time to develop the connection. But all in all most of the characters are genuinely interesting and I’d like to know more about them, especially the whole notion that they’re all hundreds of years old. There’s a bunch of intriguing stories that could be told around that framing, even if its just dropping little goofy “back in my day” references.

One little detail I was intrigued by, and I think shows that the developers had originally planned for more, has to do with the leading female character Lady Igraine. She wears this white lacy high collared neck garment with her uniform. At surface glance it looks like something vaguely fashion appropriate for that time period, but if you catch her at the right angle you’ll notice that it’s obscuring some pretty horrible scaring on her neck. It sort of looks like three huge claw marks, and she makes some comments during the the game that make it seem like she tired of the life as a knight. I kept waiting for the game to address it and it never does.

There’s a lot of interesting unexplored ground that could be covered if you’d be given the chance to see these characters in other scenarios.

Proper Ending

While there has been a lot of talk about the game’s length, I think The Order: 1886 basically gave up any right to making the quality vs quantity argument once I got to the ending. For starters, the final boss fight is straight copied from earlier in the game. This is just simply unacceptable in this day and age of game making. Hell, the model doesn’t even look all that different. It’s the same QTE melee sequence from earlier, and the big bad vampire, looks pretty much exactly the same as that werewolf I fought a few hours ago.

What’s perhaps more damning in some ways is all of the unresolved plot arcs the game casually leaves unanswered when it dramatically fades to black after you’re forced to QTE execute the vampire, who surprise was someone you knew and trusted. Throughout the game you’re uncovering this upheaval of what the situation is concerning the rebels, the half breeds, the United India Company, and the Knights of The Order. This all sort of comes to light through the course of the game and Grayson is framed and disavowed from The Order to cover it up. He ends up going back in order to save Nicola, who helped him out and has been helping the rebels this whole time as well – which doesn’t get fully explained either. Grayson ends up fighting the vampire, the head of The Order shows up, blah blah no one can know about this. Struggle with shooting vampire. Blam, hard cut to black.

Basically nothing has been wrapped up at all! Everyone in The Order still thinks you’re a traitor, the United India Company is still presumably doing shady shit, the other head vampire – who is Jack the Ripper in his spare time – is still out there, the rebels are doing something… There’s even this mid credits cutscene where Grayson tells Nicola that he can’t leave London yet because there’s some things he needs to do. Well no freaking duh.

This would be acceptable for an episodic game series, but this is a major AAA release. What did we just play? A six hour prologue for The Order: 1887?

Developed by Ready at Dawn, SCE Santa Monica Studio. Published by Sony Computer Entertainment. Released February 20, 2015. Available on PS4.

Alternative Pricing

During the past few days, Ready At Dawn has made a lot of comments about game length and the quality of the play experience being weighted against quantity. Is a ten hour game ten times better than a one hour game? Is a better six hour game more enjoyable than a worse 12 hour one? There’s this elusive quality to value that been plaguing this discussion from days when video games first started moving away from mechanics designed to eat up all your quarters. And the frank response is there’s no easy answer for it. Value is subjective. I’m sure we’ve all heard the “one mans trash is another man’s treasure” adage.

Putting aside that I think there’s almost no base for their arguments given the game’s ending. I do think they are correct that not every experience should be a hundred hours long. If every game was Skyrim or GTA then those cease to be special and there’s a lot of room for exploring other types of interactive narrative. I don’t think there’s really any magic number, though its arguable that there are bounding boxes on the extremes. Even a really great game can stretch itself too thin after a thousand hours, and it’s an interesting though experiment to ponder how amazing a fifteen minute game would need to be in order to feel $60 was well spent.

We saw a bit of this last generation, but it’s starting to become more pronounced lately. I think what we are finding however is that the AAA big budget experience just isn’t sustainable for certain genres, subjects, and narrative styles. There’s just too much competition for everyone’s time, not only just from other video games. Something needs to give, and not every game can have it all. A lot of this continues to be wrapped up in the fact that video games are still sold primarily as visual media. Graphics are your first point of contact 99.99% of the time, and there’s more pressure to say make sure your game looks good in a screenshot than to make sure it runs equally well.

As a closing thought, at what price point would The Order: 1886 have been a reasonable purchase for you?

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