New in Design Delve

Read Article The League of Legends’ Client is A Nightmare of Design – Design Delve
In this Design Delve, JM8 delves into the League of Legends client, and explores why it's such a nightmare of design.
Read Article BattleBit Stole Battlefield’s Audience by Just Being ‘Battlefield – Design Delve
In this Design Delve, JM8 delves into what has caused the Battlefield franchise to fall so low, and how BattleBit picked up where it left off.
Read Article Why League of Legends’ Design Feeds Toxicity – Design Delve
Design Delve, JM8 delves into why League of Legends will forever be toxic due to its fundamental game design.
Read Article Games Are So Pretty It’s Ruining My Job – Design Delve
pretty game design environments ruin job - Design Delve JM8
Read Article Tears of the Kingdom Solves Breath of the Wild’s Biggest Design Flaw – Design Delve
In this episode of Design Delve, JM8 delves into how Nintendo solved the biggest design problem with The Legend of Zelda: Breath of the Wild in Tears of the Kingdom. BotW to TotK
Read Article What’s Continuing to Hold VR Game Design Back? – Design Delve
what is continuing to hold VR game design back - Design Delve JM8
Read Article Dredge and the Genius of Tetris-Style Inventory Systems – Design Delve
Design Delve: JM8 explains how knapsack and Tetris-like inventory game design positively affects the likes of Dredge & Resident Evil 4.
Read Article Are Elden Ring’s Bosses Unbalanced? – Design Delve
In this episode of Design Delve, JM8 examines the balancing of the bosses in Elden Ring and if they might be a bit unbalanced in places.
Read Article Loot Is About the Journey, Not the Reward – Design Delve
video game loot AAA games about journey not reward Design Delve JM8 Witcher 3 Zelda Link Batgirl Gotham Knights
Read Article Why Do We Quit So Many Games? – Design Delve
In this episode of Design Delve, JM8 observes theories about why players quit so many video games before they finish them and what aspects of game design might spur this.

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Read Article How Sea of Stars Designed a Water Temple That Doesn’t Suck
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Read Article Dredge and the Genius of Tetris-Style Inventory Systems – Design Delve
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Read Article Why Do We Quit So Many Games? – Design Delve
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Read Article Why Has the UI in AAA Games Gotten So Bad? – Design Delve
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Read Article Talking with Unpacking Developers About Designing 2021’s Coziest Game