In this episode of Anatomy, JM8 dissects every facet of game design in FromSoftware‘s Bloodborne and especially how its level design subtly guides the player.
In this episode of Anatomy, JM8 dissects every facet of game design in FromSoftware‘s Bloodborne and especially how its level design subtly guides the player.
Discussion
John:
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James Stanley:
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James Stanley:
Commented on: The She-Hulk Trailer Demonstrates Marvel’s CGI Problem
James Stanley:
Commented on: The She-Hulk Trailer Demonstrates Marvel’s CGI Problem
gustavoten:
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