Asherons Call: Patch day and time for some Q&A

vn_quuz wrote: Any chance we can get this to happen(Broods on ML)… If we hand in one bell get the olthoi to spawn around just that stone in the same order. So instead of having to hand in bells to each standing stone cricle to get them to spawn we could do it seperate.If not could we get bring down the timer to hand in bells?

Ibn: We removed several of them, but we didn’t get them all. This will be fixed in the future, however.

Aerichk wrote: Would it be possible to make it to where you can combine a major elemental stone in a weeping weapon to give it an elemental attack? Archers can get all 7 attacks, this would give melees 5 and wouldn’t really mess anything up with balance or whatever.

Ibn: You should be seeing elemental weeping attacks soon. Not exactly in the way you’re describing though as the Heart of Innocence is already filling the “stone” slot on the Isparian.

Televangelist wrote: Devs: Can we get a darktide exemption on the “Red X” thingamajig? We call ourselves “red dots” for a reason. In a server where *everyone* is a red dot, methinks it’s a bit hard to get confused.

Ibn: This was something that came up in conversation, actually. I even ran a test build where everything on my screen was a red X to see what a big fight on DT would look like.
Here’s what it came down to… making it different on DT is a LOT of extra work. And here’s the benefit to DT’ers… it’s now a LOT easier to immediately know whether that blip that just showed up on radar is a player or something else. In addition to the benefit to players who have trouble distinguishing colors.
It’s always something that we can look at again if we turn out to be horribly off-base.

vn_shennie wrote: If I am the fellow leader of a fellow with a Monarchy and a Non-Monarchy member, will I be able to tell them apart, or will they both be downpointing triangles?

Ibn: They will be downward pointing triangles.
For a number of reasons, we felt that it was more important to be able to rapidly determine who is in your fellowship, than to be able to rapidly determine who is in your allegiance.

Zero_Washu wrote: Devs, would housing induced lag be reduced if houses did not sport open windows?
Honestly if I saw someone near my house I would expect them to be looking for homes without paid maintenance, not visiting. Yet I am pretty sure I get a nice download of every item in everyone’s house as I portal in.

Ibn:Probably not. You have to download all of the data before your client determines whether or not to show it to you. Windows and doors degrade out at a distance so there wouldn’t even be much impact on graphical lag.

Cile_dT wrote: Remake old textures and models, like the human body. its very boxy and i think it would be a good thing to put some time into that also the trees/bushes are lacking hard, you could make a whole patch out of that and id be more happy than what yall have been doing.

Scenario:Upgrading artwork within AC is something I am commited to and have been working to follow through on in various areas since I have joined them team. As time progresses you can definately look forward to various art upgrades (such as the leather and armoredillo trophy armors in November), but I do not have a timeline for future changes in place.
However, while doing upgrades I have to be aware of the system requirements of the players and build for that.

Ivanhoedt wrote: Can we get a @Quest Timer command?? That shows our current timers on all time releated quests?

Ibn@Turbine: This is something we definately want to do, but as always resource scheduling is the big issue. No promises, no ETA, but we agree that it’d be a useful feature. This is something we definately want to do, but as always resource scheduling is the big issue. No promises, no ETA, but we agree that it’d be a useful feature.

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