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Everyday Developer

Everyday Developer

Everyday Developer

Game Development for the Damned and Delirious

Let me walk you through the process of making a game: 1) First, you get an idea. It can come from various places: ...
By Bradley Campbell Legacy AuthorDecember 15, 2009
Everyday Developer

In Transition

“We’ll take it.” My editor had no idea the irony he just dropped on me. He was referring to an article I’d pitched ...
By Brenda Brathwaite Legacy AuthorDecember 15, 2009
Everyday Developer

I, Gaijin

Designing your own games as an independent is hard work, perhaps even more grueling than working for an employer. It’s especially hard when ...
By Ryan Winterhalter Legacy AuthorDecember 15, 2009
Everyday Developer

Designers’ Little Helpers

Game designers are some of the industry’s best customers. We buy lots of games, because we have to. It’s for research, for professional ...
By Ian Schreiber Legacy AuthorDecember 15, 2009
Escapist +

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