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Sean Bulger's Column

Sean Bulger’s Column

Sean Bulger's Column

Community Column: Open PvP

A while back we talked about conflict between players and what sort of a role that it can play in a game and ...
By Sean Bulger Legacy AuthorApril 30, 2008
Sean Bulger's Column

Community Column: Player Made Content

Player created content comes in a variety of forms. There are, of course, dynamic content systems, such as player-created factions as discussed once ...
By Sean Bulger Legacy AuthorMarch 26, 2008
Sean Bulger's Column

Community Column: Player-Made Factions

Last time we explored one of the major types of factions that exist within a game world – the types that game developers ...
By Sean Bulger Legacy AuthorFebruary 27, 2008
Sean Bulger's Column

Community Column: Pre-Made Factions

In light of the current ‘political season’, so to speak, I would like to take a look at one area of gameplay in ...
By Sean Bulger Legacy AuthorFebruary 6, 2008
Sean Bulger's Column

Community Column: Emergent Gaming

Emerging Content Last time, we took a look at MMO websites and explored why they are important and what can be done with ...
By Sean Bulger Legacy AuthorJanuary 31, 2008
Sean Bulger's Column

Community Column: The Site Beyond the Game

Alright, so far we’ve taken a look at the ways in which players are important in online games and how competition between players ...
By Sean Bulger Legacy AuthorJanuary 23, 2008
Sean Bulger's Column

Community Column: Competition Between Players

One of the most controversial topics you’ll run into with online game development – but certainly far from the only one – is ...
By Sean Bulger Legacy AuthorJanuary 2, 2008
Sean Bulger's Column

Bulger’s Community Column: Players As A Resource

MMOs are games that seem to be very well named. They certainly allow a massive number of players access to a shared online ...
By Sean Bulger Legacy AuthorDecember 12, 2007
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