Today, we’re gearing up for the third installment of our series on City of Heroes. In the coming weeks, we will get answers from Producer Serdar Copur about his role in the game and more on the game itself.

To make that happen, we need your questions. We have a brief bio for you. Check that out below, then leave us your questions in the comment thread.


Serdar Copur, City of Heroes Producer Bio

imageSo, who is Serdar Copur?
Serdar is a seasoned producer whose experience in interactive entertainment and software development spans two decades. He spent the early part of his career working on the SimCity and the Sims franchises at Electronic Arts. At the turn of the new millennium, he decided to take the road less traveled and contributed to several start-up companies, producing everything from top notch internet gaming portals (Gamers.com) to interactive entertainment titles based upon film licenses (Sinbad.) More recently, he was the senior producer in charge of design for Apple Computer’s Emmy Award winning professional applications division (which included Final Cut Pro, DVD Studio Pro, Shake and Motion.) For the last three years, he’s been producing one of the greatest MMORPG’s ever created; City of Heroes.


What does he do?

Hi gang! My name is Serdar Copur and I’m the Cryptic Studios Producer on City of Heroes & City of Villains. As the Production Lead on the project, I am responsible for making sure things get done. That responsibility ranges from managing schedules and resources to providing positive leadership in day-to-day operations. Production is as much an art as it is a science. It’s about setting clear expectations, predicting the future and motivating your team to get there from here. Can I be more esoteric? Perhaps…but at the end of the day, Production is about people.

Does he have a “Persona” in the game?
The signature character that I play in-game is Lord Recluse. Whenever you run into Lord Recluse in one of our Live Events, it’s me. If I’ve ever killed you in-game, well….you probably deserved it. Sometimes, I have to be the bad guy around the office and tell creative people that they don’t have the time or the resources to do exactly what they want to do. Based upon that, it just made sense that I play the part of the evil mastermind. Plus, I think he is one of the coolest looking villains we have ever created.


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