A while back we posted an Exclusive interview with Erik Johansen, Darkfall’s Network Programmer, regarding how the server technology will work behind the scenes.

Some of the topics of the discussion were the new generation technology going into Darkfall that should change the definition of massively multiplayer, and how they will implement this in Darkfall.

Due to a vast amount of interest in this topic, I am re-posting this as a column so it can be easily found.

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