Design Narratives to the Strength of the Medium – Cold Take

This week on Cold Take, Sebastian takes a look at video game narratives and how they are designed around the medium of games, using The Last of Us on HBO and the video game as an example.
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This week on Cold Take, Sebastian takes a look at video game narratives and how they are designed around the medium of games, using The Last of Us on HBO and the video game as an example.

Transcript

There are light spoilers here and there. It’s kinda difficult to talk about The Last of Us without mentioning The Last of Us. Oh, and I die at the end too. Yea, it was the butler. How’d you know?

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Author

Sebastian Ruiz
Sebastian Ruiz joined The Escapist in June 2021, but has been failing his way up the video game industry for years. He went from being a voice actor, whose most notable credit is Felicia Day mistaking him for Matt Mercer in the game Vaporum, to a video editor with a ten-year Smite addiction, to a content creator for the aforementioned Hi-Rez MOBA, before focusing his attention on game development and getting into freelance QA. With a lack of direction, Sebastian sought out The Escapist as a place to work with like-minded individuals and fuel his ambitions. While he enjoys dabbling in all kinds of games to expand his horizons, even the worst roguelikes can get his attention.