Statue with wings holding a sword and shield in Die For The Lich during an in-game event
Image credit: Monovoid/2 Left Thumbs

Die For The Lich first impressions: Gambling for your life

If you’ve been looking through the lists of the best roguelikes to pick up on Steam, chances are that you’ve stumbled across a lot of dice roguelikes and dice-builders. One of the most unique titles out of the bunch is Die For The Lich.

Table of Contents
  1. The Escapist recaps
  2. Dungeons and dice trays
  3. Engrossing, dice-rolling goodness
  4. Ask The Escapist

I dipped into Die For The Lich’s demo to get a feel for the blend of dice-rolling, zombie-stabbing, and map-exploring gameplay. You’ll find The Escapist’s first impressions of the Die For The Lich demo below, looking at everything from the gameplay to the aesthetic.


The Escapist recaps

  • Die For The Lich was released in full on November 10, 2025, developed by Monovoid and published by 2 Left Thumbs. A free demo is still available on Steam, offering players a glimpse of what the full game entails.
  • Die For The Lich is a roguelike dice-builder with elements of fantasy RPGs. You pick a character to play as, then tear through a branching map that features battles, strange vendors, and gear modification options. 
  • Combat is based around dice-rolling; you need to roll below or exactly on the target number to use an item like a sword or a shield. Anything above this will result in a failed roll, meaning you can’t use that item. There are items to help cut your score. 
  • Each playable hero has their own starting dice and items, and you’ll pick up new items as you progress through the game, adding plenty of replay value. 

Dungeons and dice trays

Character selection menu in Die For The Lich showing the Undertaker hero with listed stats and equipment
The demo featured two different heroes. Image credit: Monovoid/2 Left Thumbs

In Die For The Lich, you’ll need to pick a hero to storm through a map with, choosing based on their stats, abilities, and starting equipment. In the demo, there are two characters to choose from, with the Undertaker being immediately available. 

The maps in Die For The Lich are branching, presenting players with multiple routes to choose from as they progress. You can choose to skip an elite mob and head into a dice upgrade segment instead, but you might end up locked into a path with two fights straight after that, for example.

The gameplay loop in the Die For The Lich demo was fun and comprehensive, although the notion of rolling to hit a specific number instead of rolling to get the highest possible score did take me by surprise initially. I’ve played a lot of dice-builders, and they tend to opt for score-based gameplay. 

It’s a unique spin on the classic dice roguelike format, which added a new level of challenge to the overall experience.

Gameplay screen in Die For The Lich showing dice rolls on a wooden table during combat
Being able to combine dice was a unique feature. Image credit: Monovoid/2 Left Thumbs

Exploring the map in the Die For The Lich demo felt rewarding; every time I pressed onwards, there’d be a new type of battle, vendor, or sequence to dig into. There were various vendors and mystical stores to visit, along with regular battles and elites to tangle with. 

Engrossing, dice-rolling goodness

Progression map in Die For The Lich showing branching routes against a red background
The map felt sprawling, even in the demo. Image credit: Monovoid/2 Left Thumbs

Despite being the demo iteration of the game, I spent a good amount of time with Die For The Lich while working on this article.

Roguelikes are usually a blast to try out in demo form as the genre lends itself to replayability, particularly those in the dice, card, or gambling niches, and Die For The Lich was no exception. Each time I died, I felt motivated to try out a new strategy and have another go.

In terms of difficulty, Die For The Lich felt reasonably balanced, with each battle getting increasingly trickier as the game progressed. It wasn’t brutally unfair, but there were some spots that felt challenging and prompted me to rethink my strategy.

Combat encounter in Die For The Lich showing a player fighting a wolf-like enemy in a graveyard
The art was dark yet whimsical. Image credit: Monovoid/2 Left Thumbs

Visually, Die For The Lich was a delight. It felt reminiscent of Darkest Dungeon somewhat, which can only be a positive; that game is inarguably a treasure, with a whimsical yet dark style that made each battle feel unique.

In terms of performance, the game ran smoothly and didn’t encounter any major issues, quirks, or glitches during my time with the demo. 

The Die For The Lich demo was generous, offering plenty of content to explore. The artwork was stylish, and the game ran well, with no notable performance issues or visual quirks. Fans of dice roguelikes and dice-builders looking to try something new should find lots to love with this demo.

Ask The Escapist

Who made Die For The Lich?

Die For The Lich was developed by Monovoid and published by 2 Left Thumbs.

What type of game is Die For The Lich?

Die For The Lich is a dice-building roguelike with RPG elements.

What are the best roguelikes on Steam?

Some of the best roguelikes on PC include Darkest Dungeon, Darkest Dungeon II, Vampire Survivors, and Balatro.

What are the best gambling roguelikes on Steam?

There are plenty of great gambling roguelikes on Steam; some of the best include CloverPit, Slots and Daggers, and Dice of Kalma.

 


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Author
Image of Em Stonham
Em Stonham
Senior Features Writer
Em Stonham is a Senior Gaming Features Writer at The Escapist, and they've got more unfinished Steam games in their library than they know what to do with. With a love for both cozy games and grotesque horror, Em specializes in reviews, features, and event coverage - and they'll take any opportunity to yell about the latest rare mount drop they've gotten in World of Warcraft, so, please, don't get them started.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.