Half-Life: Alyx VR game design

How Half-Life: Alyx Pushed VR Immersion Forward with Hidden Tricks

Recommended Videos

In this episode of Anatomy, JM8 discusses how Valve crafted a nearly perfect immersive experience with Half-Life: Alyx, including touching upon the struggles and challenges faced in virtual reality (VR) game design.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Why Has the UI in AAA Games Gotten So Bad? – Design Delve
Why Has the UI in AAA Games Gotten So Bad? | Design Delve Anatomy game design
Read Article Why Do Most Soulslikes Fail? – Design Delve
Anatomy Design Delve JM8 game design why FromSoftware Soulslike clones soulslikes suffer from worse design elements fail
Read Article Was Scorn Designed ‘Badly’ on Purpose? – Anatomy
Anatomy Scorn game design art bad icky slippery uncomfortable on purpose
Related Content
Read Article Why Has the UI in AAA Games Gotten So Bad? – Design Delve
Why Has the UI in AAA Games Gotten So Bad? | Design Delve Anatomy game design
Read Article Why Do Most Soulslikes Fail? – Design Delve
Anatomy Design Delve JM8 game design why FromSoftware Soulslike clones soulslikes suffer from worse design elements fail
Read Article Was Scorn Designed ‘Badly’ on Purpose? – Anatomy
Anatomy Scorn game design art bad icky slippery uncomfortable on purpose
Author
JM8
JM8 joined the Escapist in late 2021 where he brought his formerly known as “Anatomy” series to the site, eventually rebranding the series into “Design Delve”. Design Delve is a show with an aim to educate gamers in the ways of game development in an easily digestible and fun way. Alongside this JM8 is responsible for a lot of the animations you see in “Adventure is Nigh” and all of its sound design whilst also working closely with the team on The Escapist documentaries. Outside of The Escapist, JM8 also works as a Game Design lecturer at a university in the South West of England and a level and sound designer for “The Bog'' which is currently in development by Nightmire Studios. His favorite game is Beyond Good & Evil