immersion storytelling only video games can do like in 13 Sentinels: Aegis Rim, Tunic, Obra Dinn, not cinematic storytelling like The Last of Us Part II Extra Punctuation Yahtzee Croshaw

Forget Linear Stories, Give Me More Immersion Storytelling – Extra Punctuation

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This week on Extra Punctuation, Yahtzee explains why cinematic narratives like in The Last of Us Part II are not video game storytelling at its fullest potential, but “immersion storytelling” as seen in games like 13 Sentinels: Aegis Rim is something more special that only video games can do.


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Author
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.