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InFamous 2 Adds Flexible User-Generated Mission Builder

This article is over 13 years old and may contain outdated information

Players of InFamous 2 will be able to create their own missions and share them with the world.

PlayStation 3 games like LittleBigPlanet and ModNation Racers have become known for their user-generated content modes, but would you ever have expected a similar mode to come to a game like InFamous 2? Neither did I, but it has, with Sucker Punch recently taking the lid off of InFamous 2‘s user-created missions that it says give the game “infinite possibilities.”

The original InFamous launched with 99 missions. Once they were finished, the story was over. The idea behind the mission builder in InFamous 2 is to make sure that doesn’t happen.

Sucker Punch says that creators will have access to the same “characters, creatures and props” as the development team, and that there “aren’t a lot of limits” to the missions you can build. You can create stealth missions, mini-games that involve tossing cars, obstacle courses, and more, along with more typical missions like escort, search and destroy, and survival.

The mission builder trailer shows the player placing different types of enemies and objects around the game world. Once a mission is completed, it can be uploaded to the PlayStation Network so people can try it out. These will apparently show up just like regular missions, with the best-rated creations showing up in more players’ worlds. This sounds a little off-putting if all you want to do is play through the official story, but I’m sure there’ll be a way to filter out user-created missions if you don’t want them in your game.

Sucker Punch is holding a limited public beta test of the InFamous 2 mission builder in early April, with details to be announced on March 14. Everybody will be able to create their own missions when InFamous 2 is released for the PlayStation 3 on June 7, 2011.

Source: PS Blog

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