Extra Punctuation: Yahtzee takes a look at the current state of live-service video games and how the trend may finally be slowing down or even dying.

The Live-Service Model Is Dying – Extra Punctuation

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This week on Extra Punctuation, Yahtzee takes a look at the current state of live-service video games and how the trend may finally be starting to slow down or even dying.

Extra Punctuation Transcript

I am basically the same age as commercial home video gaming. I grew up alongside it. I track the phases of my life by what games platform I was using at the time. Philips Videopac, Commodore 64, SEGA Master System, Amiga 600, Amiga CD32, PS1, PC gaming, Gamecube, PS2, and after that I became a professional game critic, so all of them. The point is, I’ve been around a long time and I’ve seen a lot of trends come and go, because this is still a comparatively young medium where the fundamental aspects of creation are still in a state of flux. I mean, the movie watching experience basically plateaued once they figured out colour and sound, game designers are still discovering new ways to explore interactive narrative.


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Author
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.