Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Neverwinter Nights 2: Large Scale, Open-Ended RPGs and the Casual Gamer

This article is over 18 years old and may contain outdated information

*** Super-Duper Cliff’s Notes version — RPG Developers: Stop creating “open ended, epic-scale” time-consuming worlds while ignoring the people that only have 10-30 minutes a night to play *and progress* in your game, i.e. the much sought-after, “casual,” “mainstream” player. ***

Long quests are great and all, but…. they’re not always what I (dare I say, ‘some of us?’) would like to play all the time.

In numerous threads on various message boards that I’m a member of, some things came up that I felt should be brought together to make a point. I tried several times to craft a response that was pertinent to the specific thread I was posting to originally, but it kept turning into, essentially, an open letter / rant to RPG Developers and/or anyone interested in RPGs. Feel free to agree, disagree, love it, hate it, skip it, or whatever. To make things easier, I suppose if I had to form a thesis statement for this whole point, it would be thus:

Long, open ended, epic style quests can certainly be a good thing for an RPG. As long as they are written well, and serve to draw the player into a compelling, deep, rich and satisfying game world. However, such long quests can also serve to alienate, bore, or otherwise ‘put-off’ some players, including the “casual gamer’ crowd. Aside from including long, grand-sized quests, there needs to also be an alternative side to the game(play) which can be accessed quickly and easily, and also put aside quickly and easily for when there is limited time (or motivation) to play.

That, in a nutshell, is my overall point. From here forward, I’ll explain why I feel that way, and provide an example or two as to how to accomplish that, so feel free to skip all the rest of this if you aren’t interested, and just reply to, or discuss the point made above. I also apologize ahead of time for the less-than-English-major structure of this, as it inevitably kept turning into a rant.

Read the rest at Gamer’s Info.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy