Civilization 7 launched earlier this year, and while fans perhaps didn’t warm to it as they have prior games in the 4X franchise, it’s certainly starting to find its feet now.
The latest update to the game, version 1.3.0, makes changes to how the AI uses Sanctions (thank goodness, it was driving me bananas), fixes a few bugs, and ensures the “AI will now correctly produce Great People” – which is probably the only time you’ll see that patch note in any game.
Civilization 7 1.3.0 patch notes

Here’s the full list, as per 2K:
- The AI has been tuned to use Sanctions less often and in a more balanced way relative to other Diplomatic actions.
- AI will now correctly produce Great People.
- Various game stability improvements.
- Addressed an issue allowing the Restart option to be used even when it should have been prevented. This was leading to various gameplay issues including an eventual crash on Age Transition.
- Units now correctly gain +5 Combat Strength when the player unlocks Tier 2 of the Songhai Unique Civic Hi-Koi and slots the Isa Tradition.
- Addressed a reported issue in multiplayer where attempting to pause during a First Greet Diplomacy screen could cause loss of controller functionality.
- Addressed a visual issue affecting Narrative Storylets.
- Addressed several translation errors in localized game text.
- [Consoles-only] Addressed a reported issue affecting the visibility of buttons in the main menu promotional carousel.
- [Xbox-only] Addressed a reported issue where installed DLC could periodically disable after restarting the game.
- [Mac-only] Addressed instances of missing audio.
For Switch players, you’ll have to wait for the update.
“This patch will be coming to Nintendo Switch and Switch 2 at a later date. In the meantime, the current console-compatible-switch Steam beta branch remains available with full crossplay support with Steam,” the post explains.
For more on Civilization 7, check out all we know about Firaxis testing a ‘continuous’ Civ mode.
Last Updated On: Nov 12, 2025 5:42 pm CET