Path of Exile 2

Path of Exile 2: The Third Edict gets a swathe of hotfixes for the 150k players it has playing right now

One of the hottest releases of the summer so far has undoubtedly been Path of Exile 2’s The Third Edict content update, which has reinvigorated the popular ARPG and seems to have brought players back in their droves.

At the time of writing, SteamDB reports that there are over 150,000 players online, and the numbers have increased by an astonishing 2,500% since July.

Grinding Gear has posted a blog explaining how busy they have been since the content update dropped last weekend, having already pushed some 13 hotfixes and working on the soon-to-be-released 0.3.0b patch, “which will fix a lot of outstanding issues, including the Warbringer’s totem Ascendancy Notable. We expect to release it by the end of the week.”

So what can we expect in that?

Path of Exile 2: The Third Edict 0.3.0b patch notes

The post is too long to regurgitate in full, so you can read the blog post in full right here, but some of the highlights listed are:

  • Removed the motion blur effect played when Abyssal Pits closed.
  • Abyssal Monsters can now be bound as Spectres.
  • The Vessel of Kulemak’s Teleport Slam can no longer be avoided, and the damage it deals has been reduced.
  • Improved the telegraphing for the Vessel of Kulemak’s arena-wide cleave. The cleave has also been made easier to dodge in the final part of the fight.
  • The “Area is overrun by the Abyssal” Map Modifier now spreads Pits over a larger amount of the area.
  • The Strider of the Pit’s Spear Slam now has a global cooldown, and they now stop tracking you with their Storm skill when you are far enough away.
  • Reduced the damage of the Crystal Wall used by Abyssal Stranglers.
  • Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
  • Improved the invulnerability visual effect for the Lightless Moray. The ignite chance and damage from its shade form explosion have also been reduced.
  • Abyssal Monsters now introduce some of their skills over the first 3 Acts instead of being able to use all of their skills from Act 1.

There is also a huge influx of stomped bugs, so by the time this lands in a day or so, the game should be well on the way to being spot on. If you haven’t checked it out yet, it comes heavily recommended.


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Paul McNally
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Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.