Nintendo legend Shigeru Miyamoto has claimed - in a surprising development sure to shock millions - that the new Legend of Zelda teased at E3 won't deviate too sharply from the series' roots.
It's hard to say much about the new Legend of Zelda that was barely mentioned last month at E3 - the only information we have thus far is, well, a piece of artwork featuring iconic green-clad hero Link and some ... statue-girl-thing. That's it. There's no name, no information, no release date: We know it'll be developed for the Wii from the ground up (unlike GameCube port Twilight Princess), but otherwise nada.
Perhaps, though, we know more than we think, just by playing previous entries in the Zelda series. In the latest issue of Nintendo Power, guru Shigeru Miyamoto quoteth: "I don't think it's going to be that radically different [from other games in the series]." Given that Nintendo is so well-known from deviating from their tried and true formulas that have raked in cash hand over fist, I can only imagine how shocked everyone will be at this breaking development.
So, let's take a stab at it: Link will be living a peaceful rural life when bad things happen in the kingdom of Hyrule. He will initially have to gather three of (magical item here) from various temples, and will then obtain the legendary evil-smiting Master Sword. Afterwards, Link will have a minor confrontation with the apparent villain of the game, who may or may not be a flunky for the real evil.
He will have to collect six or seven more (other magical item here), at which point he will proceed to the final confrontation with erstwhile villain Ganon(dorf) in order to rescue Princess Zelda and save Hyrule. There will be three golden triangles involved. He will get arrows, a boomerang, a grappling hook, and bombs. Whatever item you find in a given dungeon will be crucially important to defeating that dungeon's boss.
What do you guys think? I hope these ideas don't seem too radical, of course. It's not like they've done them before, right?