Artwork collage featuring Doom marine, R-Type spacecraft, and 1942 fighter plane representing classic shooter games on Nintendo Switch
Image credit: Bethesda

Nintendo Switch 2 should be the home for retro shooters

One major factor that can be agreed upon is how the Nintendo Switch has been a haven for retro shooters. Since its 2017 debut, the console has had thousands upon thousands of games ported or re-released for it, but one genre that stands out is retro shooters, which includes a mix of games like Doom, Ikaruga, R-Type, and more.

Table of Contents
  1. The Escapist recaps
  2. 5 Things to Make Switch 2 Appealing for Shooters
  3. Dedicated Vertical Mode
  4. Standardized Online Features
  5. Bring back more shooters from the 1990s
  6. Arcade Accessories for Switch 2
  7. Accessibility Options
  8. Ask The Escapist
  9. References

The genre has been a mainstay in games since its inception, with Space Invaders’ 1978 debut showcasing how fun and replayable it can be. Since then, we’ve seen vertical arcade shooters, first-person shooters, lightgun shooters, and more in the genre. But it could be a perfect home for Switch 2, and could revitalise some games that have been forgotten.


The Escapist recaps

  • Nintendo Switch 2 came out in June 2025, selling over 10 million within three months.
  • Vertical shooters like Ikaruga, Strikers 1945, and ZeroRanger have long established how well games can look in portrait mode.
  • Other types of shooters, such as those from the FPS genre like Doom and Quake, helped to define the category.
  • Switch 2 should be the home for these, able to service all kinds of shooters, in every orientation.

5 Things to Make Switch 2 Appealing for Shooters

Dedicated Vertical Mode

Player ship firing energy beams against enemy waves in the Dota 2-inspired shooter Ikaruga on Nintendo Switch
Some vertical shooters, like Ikaruga, are stunted by being in landscape. Image credit: Treasure

A big feature of Nintendo Switch 2 is how it can adapt. From Tabletop Mode to Docked Mode, it can fit into a variety of situations, but when it comes to vertical shooters, like Xevious and 1942, the console doesn’t natively support it. Granted, you can try to balance the Switch 2 vertically, but it would be an awkward challenge.

Instead, let’s see Nintendo release an accessory that lets the Switch 2 easily stand upright, as well as update the console’s firmware to be used in portrait mode, along with a dedicated group folder showing all vertical-based shooters, ready to play. This way, players won’t have to switch orientation modes constantly, and they can jump into these games with ease.

Standardized Online Features

Namco Point Blank 2 arcade cabinet with colorful art and dual lightgun setup representing classic shooter gameplay
Dropping in and out of arcade games was standard when you visited. Image credit: Namco

Plenty of Switch 2 games, in the shooter genre, lack online features. It’s understandable, as implementing a system in games that are over 30 years old can be challenging for anyone. But Doom is a great example of how well its multiplayer mode can be used on Switch with no issues.

For existing and upcoming shooters to come to the Switch, a standardized online feature set that could be added to these games would be hugely beneficial for both players and developers. This way, players can drop in and out of these shooters, just like how some would at a real arcade, further adding to that feel of playing these games as intended.

Bring back more shooters from the 1990s

Title screen of the arcade shooter Time Crisis
It’s more than overdue for Time Crisis to return. Image credit: Namco

Despite many shooters being re-released for the Switch, such as Ikaruga, Doom, and more, plenty are yet to be brought back from the past. Namco could lead the charge on this, with games like Time Crisis, Point Blank, and Crisis Zone being released as part of an arcade collection, much like Capcom’s recent efforts, with the Joy-Con 2 controllers as ‘lightguns’.

Many, this writer included, remember visiting the arcades in school holidays, playing games like Time Crisis with family and friends, ducking for cover, and collecting more powerful guns against powerful enemies. To bring these shooters back exclusively to Switch 2 could unearth some nostalgia and perhaps make the console more of a home for the genre.

Arcade Accessories for Switch 2

Guncon lightgun used for classic shooter games
Some of these shooters need their accessories to complete that arcade feel. Image credit: Namco

A big part of what could help make Switch 2 a home for retro shooters is emulating the feeling of being at an arcade. From trackballs to lightguns, it isn’t just a stick and six buttons that you would have found at places hosting many arcade games. The same applies to shooters on the Nintendo Switch, so there should be a set of arcade accessories.

Similar to how the Nintendo Wii controllers could be put into a variety of accessories, like the Wii Zapper, Wheel, and more, Joy-Con 2 should adopt a similar method. Being slotted into arcade inputs like light guns and bongos could supercharge how Switch 2 retro games could be played, whilst taking advantage of what the Joy-Cons offer, like HD Rumble 2.

Accessibility Options

Spaceship shooting enemies in R-Type classic arcade shooter
Games like XENEX could benefit from some modern options. Image credit: Konami

There’s no denying it, arcade games could be difficult. It’s understandable, as it was a way for players to keep putting in more credits to carry on and not lose their progress. But when it comes to playing these on a console you own, arcade shooters and others are usually ported over, keeping their difficulty intact.

For new players coming to Wolfenstein, XENEX, and more for the first time, it would be helpful to have a universal set of accessibility options. These could help them progress with a slightly less challenging time, but enough that they’ll still need to put in a good amount of effort to progress, regardless.

Ask The Escapist

What was the first vertical shooter?

The first vertical shooter was Namco’s Xevious for the arcades, back in 1982.

What’s the best-selling shooter?

The best-selling arcade shooter is Space Invaders from 1978.

Why hasn’t Nintendo introduced a vertical mode for Switch 2?

It could be down to several factors — from a small market, to focusing on other things first, like a Virtual Boy accessory.

References

  1. DOOM (1993) (Nintendo)

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Related Content
Table of Contents
  1. The Escapist recaps
  2. 5 Things to Make Switch 2 Appealing for Shooters
  3. Dedicated Vertical Mode
  4. Standardized Online Features
  5. Bring back more shooters from the 1990s
  6. Arcade Accessories for Switch 2
  7. Accessibility Options
  8. Ask The Escapist
  9. References
Related Content
Table of Contents
  1. The Escapist recaps
  2. 5 Things to Make Switch 2 Appealing for Shooters
  3. Dedicated Vertical Mode
  4. Standardized Online Features
  5. Bring back more shooters from the 1990s
  6. Arcade Accessories for Switch 2
  7. Accessibility Options
  8. Ask The Escapist
  9. References
Related Content
Table of Contents
  1. The Escapist recaps
  2. 5 Things to Make Switch 2 Appealing for Shooters
  3. Dedicated Vertical Mode
  4. Standardized Online Features
  5. Bring back more shooters from the 1990s
  6. Arcade Accessories for Switch 2
  7. Accessibility Options
  8. Ask The Escapist
  9. References
Author
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Daryl Baxter
Features Writer
Daryl is a writer and author of two books—The Making of Tomb Raider and 50 Years of Boss Fights, with a third on the way. With over a decade of experience, his work has been featured in TechRadar, ESI, SUPERJUMP, Pocket Tactics, Radio Times, and more. He also owns Springboard, a copywriting business focused on no AI, and publishes a fortnightly newsletter of the same name.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.