With Return to Ravnica just around the corner, spoiler season is almost upon us. They’ve already revealed a few cards and some new mechanics to boot, largely thanks to the Duel Decks: Izzet vs Golgari feature article on Monday. We’ll have our hands full in the coming weeks discussing the various guilds of Ravnica and their respective new mechanics, so I’d like to take this week to do some rules review. Below you’ll find five questions of varying difficulty. Once you’ve answered it on your own, just click to view the correct answer.
You control an animated [mtg_card=Mutavault], an [mtg_card=Insectile Aberration], and two 1/1 Human Tokens all of which are attacking your opponent. Your opponent controls [mtg_card=Ratchet Bomb] with zero counters on it and no other nonland permanents. After no blockers are declared, but before combat damage is dealt, your opponent activates the [mtg_card=Ratchet Bomb]’s second ability. What happens as [mtg_card=Ratchet Bomb]’s second ability resolves, and how much combat damage will be dealt to your opponent?
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You control a [mtg_card=Glistener Elf] and [mtg_card=Wild Defiance]. You cast [mtg_card=Mutagenic Growth] on your [mtg_card=Glistener Elf]. Your opponent responds by casting [mtg_card=Doom Blade], targeting your Elf. In response, you cast [mtg_card=Ranger’s Guile] on the Elf. You and your opponent both pass priority, and the stack resolves. Is the [mtg_card=Glistener Elf] dead or alive, and what is/was its Power and Toughness?
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You cast [mtg_card=Genesis Wave] with X=6. When it resolves, you reveal a Forest, a [mtg_card=Genesis Wave], [mtg_card=Elvish Archdruid], [mtg_card=Arbor Elf], and two [mtg_card=Soul of the Harvest]s. What is the maximum number of cards you can draw from the two [mtg_card=Soul of the Harvest]’s abilities?