A cozy repair room filled with vintage computers and tools invites careful work in ReStory
Image credit: Mandragora/tinyBuild

ReStory first impressions: Cute, cozy clutter

Ever wanted to repair old phones and games consoles for a living? ReStory: Chill Electronic Repairs is an upcoming cozy game about restoring old-school electronics, developed by Mandragora and published by tinyBuild. 

Table of Contents
  1. The Escapist recaps
  2. Comforting clicks and clatters 
  3. Meditative gameplay 
  4. Ask The Escapist
  5. References

Below, you’ll find The Escapist’s first impressions of the ReStory preview build, looking at an hour of playtime overall, covering everything from the cute and cozy aesthetic to the meditative gameplay loop.


The Escapist recaps

  • ReStory: Chill Electronic Repairs is an upcoming electronics repair simulation game, developed by Mandragora and published by tinyBuild. It’s set for a 2026 release window, with a playtest available for players to check out on Steam.
  • It’s delightfully cozy, with a slow, meditative style of play, gently-building narrative, and soothing aesthetic.
  • While the predominant focus is on the gameplay itself – taking objects apart, fixing tech, keeping the store tidy – there’s an interesting story, told through short conversations with a variety of characters.
  • ReStory’s preview build highlighted a strong future for the full game. It was calming and immersive, with a believable world and an enjoyable style of play. There were no visual quirks or glitches to note. 

Comforting clicks and clatters 

A police officer appears on a screen inside a cluttered workshop during a story moment in ReStory
ReStory’s art is beautifully cozy. Image credit: Em Stonham for The Escapist/Mandragora/tinyBuild

In ReStory, you’re tasked with running a retro electronics repair store, tinkering with old, dusty pieces of tech, and making them feel brand new again for a wide roster of customers. 

The gameplay is simple yet meditative, allowing you to dust items, remove screws, and rebuild pieces of technology, all while managing customers and keeping the shop tidy. The preview of ReStory included a handful of unique customers, all with their own requests and personalities.

As the game unfolds, you’ll learn more about the world you’ve set up shop in, including more about the person who ran the store before you. The story is subtle and told predominantly through conversations with your customers. 

A classic mobile phone rests on a work mat after successful repair in ReStory
Your first task is to fix a “Pokia” phone. Image credit: Em Stonham for The Escapist/Mandragora/tinyBuild

The preview build for ReStory offered roughly an hour or so of play, giving a short but sweet glimpse of what to expect from the full release of the game.

One of the highlights was the visual style. It’s hard to understate how beautiful ReStory looks; the color palettes are warm and comforting, each item has been designed with care, and the lighting throughout the game is striking, with sunlight peeking through the shop blinds and dancing across the workspace. 

Meditative gameplay 

A warm workshop with tools and notes sits empty as evening light fills the room in ReStory
The lighting was a big standout with ReStory’s visuals. Image credit: Em Stonham for The Escapist/Mandragora/tinyBuild

The variety of items on offer in the preview was interesting to see – a “Pokia” phone, an Atari joystick, and a chunky torch – meaning that there’ll likely be an even bigger roster of items to play with in the full release of the game.

Each item required a different treatment, some needing spare parts to get them working again, while others simply needed a thorough clean.

If you enjoy the mechanical nature of simulators like PowerWash Simulator and the comforting nature of cozy games like Tiny Bookshop, you’ll get a kick out of the gameplay that ReStory offers. It’s low-stakes but still engaging.

A hanging bucket and dialogue appear outside the workshop window during a story moment in ReStory
The characters were lively and interesting. Image credit: Em Stonham for The Escapist/Mandragora/tinyBuild

In terms of performance, there were no quirks or glitches to note with the ReStory preview. It looked beautiful and ran smoothly on PC, with an approachable control system and easy-to-navigate menus. 

ReStory’s preview was a delight to explore for cozy game lovers. The gameplay loop is calming and easy to get lost in, particularly if you’re someone who’s interested in older tech. 

With a comforting art style and interesting premise, ReStory: Chill Electronic Repairs is one to watch as it approaches its 2026 release window. A detailed release date has not been confirmed yet, but those interested in checking it out can sign up for a playtest on the game’s official Steam page and add it to your wishlist. 

Ask The Escapist

What type of game is ReStory?

ReStory is a cozy simulation game where you run a retro electronic repair store, fixing everything from game consoles to mobile phones.

Who made ReStory?

ReStory was developed by Mandragora and published by tinyBuild.

Is ReStory a cozy game?

Yes, based on the preview, ReStory is a cute and cozy game. It’s not overly challenging and doesn’t put much pressure on the player, instead focusing on soothing gameplay and calming visuals.

What are the best cozy games?

The best cozy games include Tiny Bookshop, Stardew Valley, and Animal Crossing: New Horizons

References

  1. Join the ReStory Playtest (Steam)

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Author
Image of Em Stonham
Em Stonham
Senior Features Writer
Em Stonham is a Senior Gaming Features Writer at The Escapist, and they've got more unfinished Steam games in their library than they know what to do with. With a love for both cozy games and grotesque horror, Em specializes in reviews, features, and event coverage - and they'll take any opportunity to yell about the latest rare mount drop they've gotten in World of Warcraft, so, please, don't get them started.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.