Review: Grand Theft Auto: Chinatown Wars

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Grand Theft Auto: Chinatown Wars is a significant departure for the series. It’s partly out of necessity – the cinematic nature of previous Grand Theft Autos could not translate to the DS. The idea that each GTA entry should be nothing less than a wholesale investigation of a particular American cultural moment was, Rockstar realized, appropriate for the television, but not your handheld. Gone are the shimmering cities and expressive cinematics and in their place comes a new emphasis on gameplay. Chinatown Wars is still Grand Theft Auto, but not quite like any I have played in recent memory.

Chinatown Wars is still very much about stealing cars, shooting people and generally making your way up the ranks of the criminal underworld. This time, you play as Huang Lee, a low-level member of the Triads, a gang of Chinese drug smugglers. You find yourself working for multiple crime bosses who provide the basic mission structure on top of the usual “do whatever you want” template. The difference is the variety in these missions. Previous GTAs, for all their visual splendor, rarely advanced beyond basic escort missions and snatch-and-grabs. By utilizing the DS’s touch screen, Chinatown Wars escapes those narrow constraints and achieves a level of direct interaction and straightforward gameplay that other entries in the series have never reached. One mission has you drive an ambulance while escaping from the police, and during this high-speed chase, the patient you’re transporting keeps flat-lining. You have to repeatedly resuscitate him by tapping the screen furiously, while at the same time staying ahead of the aggressive police cars.

Chinatown Wars has taken the best examples of DS gameplay and incorporated them throughout all aspects of the game. It employs the touch screen in mini-games for hotwiring cars, making bombs and searching through dumpsters. The game is also a step back to the more ridiculous fun associated with San Andreas, with mini-guns and tanks making a welcome return. Anybody who played the game Drugwars during math class on his Texas Instruments graphing calculator will instantly feel at home in with Chinatown Wars drug-dealing side game. It’s a surprisingly subversive move for such a family-oriented platform, but it’s also a lot of fun. In fact, I spent more time trading narcotics than I did on Chinatown Wars‘s actual missions.

Compared to other GTAs, Chinatown Wars‘ visuals are a secondary concern, but that doesn’t mean they aren’t done well. On the contrary, Chinatown Wars is a technical wonder on the DS. Liberty City is once again a clockwork marvel with tons of cars, unique buildings and people going about their lives. Players witness the game from a bird’s-eye view, although the exact angle is constantly shifting. The cel-shaded graphics are impressively rendered in full three dimensions. In some ways the Liberty City of Chinatown Wars is even more impressive than the one in GTA IV: Its crisp lines and colors a welcome departure from the dull muddy colors of its console counterpart.

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The controls feel a bit complicated at first, but never to the point of outright frustration, as the game’s staple activities – shooting and driving – don’t really require a ton of precision. If the game struggles to find its footing anywhere, it’s in reaching a balance between the use of the touch screen and the D-pad. The game switches between both schemes liberally, and it can be a stretch of dexterity to hop between the stylus to quickly check an email in your PDA or plot a course on the GPS. Bomb-style weapons also use the stylus, which makes for a frantic situation in heated gun battles. The real difficulty isn’t so much the frequency with which touch screen actions appear, but rather the precision they often demand, making the quick use of your thumb or forefinger impractical. Constantly switching between the stylus and control pad can be taxing at first, but the creativity with which the touchscreen is used ultimately replaces those concerns.

The game features a bevy of features and content that will entertain players well beyond the missions that comprise the game’s story. Like the pigeons of GTA IV, there are now security cameras whose removal actually affects the in-game drug economy by making it easier for dealers to operate. The game tracks your stats, which you can compare with other players online. There are several online multiplayer modes, although they only work with other players in the same room. As such, I didn’t get a chance to test them. But mostly it’s the drug dealing that will keep everyone entertained for hours. Not that it’s particularly difficult; in fact, just like the real world, dealing drugs makes for pretty easy money if you can avoid the police and rival gangs.

Chinatown Wars is a very different kind of GTA. The potent mixture of movie imagery, complex narrative and cultural references that fueled other GTAs really doesn’t play a large role in Chinatown Wars. Players will find that the characters are somewhat forgettable, the music is a series of generic genre tracks (although I’m convinced the ’70s radio station is genuinely good) and the graphics are there mostly to serve the gameplay. But Rockstar Leeds rightly realized that trying to add depth to these things in any significant way would have been impossible. Instead, they boiled GTA‘s gameplay down to its essence and figured out how to make it work on the DS. Fortunately, their formula, refreshingly direct in its intentions, is one that’s built on a foundation of accessible gameplay. Free from the obligation of making profound statements about American culture, Chinatown Wars can, unlike the heavy-handed GTA IV, deal in uncut fun of the purest grade.

Bottom Line: Chinatown Wars is an incredibly fun game for those interested in car theft, drug dealing and acts of inspired violence.

Recommendation: Absolutely a must buy.

Tom Endo’s last name rhymes with “yayo.”


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