Alone and Low walk through a debris-filled corridor wearing masks in Little Nightmares 3
Image credit: Em Stonham for The Escapist

Little Nightmares 3 review: Eerily familiar

The Little Nightmares franchise has developed a reputation for combining cozy horror with 3D platforming puzzles, and the latest iteration of this blend has finally made its way out into the community, being met with a tepid response for the most part. 

Table of Contents
  1. The Escapist recaps
  2. Prepare for trouble and make it double 
  3. Mostly fine, with a few bright sparks
  4. Ask The Escapist
  5. References

Below, you’ll find The Escapist’s full review of Little Nightmares 3, going over the good, the bad, and the oh-so-familiar, keeping everything spoiler-free. This review was completed on a PS5, in the single-player game mode. 


The Escapist recaps

  • Little Nightmares 3 launched on October 9-10, 2025, letting players dive into an eerie new world with a duo of new protagonists. A playthrough of the full campaign takes roughly 5 hours, with completionist runs taking longer. 
  • The game blends platforming and puzzles with an emotional story. Unlike previous entries in the series, Little Nightmares 3 was designed with co-op in mind, featuring two protagonists with distinct abilities.  
  • If you’re a die-hard Little Nightmares fan who wants to play through the game with a friend, it’s worth picking up. The single-player experience felt somewhat hampered by the focus on the dual experience. 
  • The game can be summed up as decent. It’s fine enough; there are some spectacular set pieces, the dual combat is fun, and the narrative is interesting, but its predecessors overshadow it by a mile in terms of substance. 

Prepare for trouble and make it double 

Alone and Low hide from the monstrous baby in Little Nightmares 3
I’m not quite sure, but I think there was someone watching us in this scene. Image credit: Em Stonham for The Escapist

Instead of following Six and Mono, Little Nightmares 3 has two new protagonists at the helm – the wrench-wielding Alone and the archer Low. The friends are on a journey to get out of an ominous world called the Nowhere, dodging all manner of creepies and crawlies as they travel through mirror portals. 

Little Nightmares 3 is hauntingly beautiful. I’ve got several complaints about the game as a long-time fan of the series, but the game is commendable for its gorgeously grotesque set design. The audio and music are also stellar and added to the atmosphere perfectly. 

In terms of performance, Little Nightmares 3 ran well and looked splendid on the PS5, with only a few occasional frame drops. 

The new protagonists were one of the best things about this game. In a series first, Little Nightmares 3 was designed with co-op in mind, so Low and Alone have very different playstyles. Low’s bow can help decapitate enemies or hit targets, while Alone can whack things with her wrench. 

I loved the wordless bond between the two characters; it’s clear from the get-go that the two are close friends, and this becomes even more apparent as the story develops. The narrative is simple, but it’s powerful. 

Alone and Low face a wall of flickering monitors in Little Nightmares 3
There were plenty of scenes which made me stop and take a screenshot. Image credit: Em Stonham for The Escapist

Either with a friend or working with an AI companion, you’ll need to work with your counterpart to pick your way through vents, cross over wobbly bridges, or clamber out of a monster’s grasp. 

This review was completed with an AI companion – and I was painfully aware of this at times. I died multiple times due to Low not hiding from an enemy or running away too slowly.

These issues would’ve been easy enough to brush over if there hadn’t been another larger problem with the companion system; the companion completely killed any tension or dread, making each horror-oriented scene feel flat. 

I always knew when to crouch and wait – Low would crouch first, so I’d simply follow suit. I’d never be concerned about a monster doubling back and catching me if Low stood up and walked normally. The stealth sections and chase sequences are arguably the biggest source of horror in Little Nightmares, so I felt let down by this. 

Mostly fine, with a few bright sparks

Low climbs a rope in a stormy carnival setting from Little Nightmares 3
The circus area was a highlight in terms of creepiness and atmosphere. Image credit: Em Stonham for The Escapist

Despite feeling like the AI companion system was a miss, combat felt like a hit. Low could snipe enemies from a distance and take their heads off, prepping an enemy to have their skull cracked by Alone’s wrench. It was fun and punchy, and surprisingly tricky at some points. 

This didn’t remain the case with the main antagonists, though. The first major foe of the game didn’t feel like much of a threat, despite its ominous design. 

The monstrous baby-giant that patrols the first chapter – officially called Monster Baby on the game site – was foreboding at first, but as soon as I saw an eye-beam lighting up the area, I knew what the game was hoping for me to do.

Lo and behold, there were some conveniently placed crates to duck behind just down the path. It’s a mechanic that’ll be instantly familiar to fans of the franchise.

This is a theme that kept haunting my playthrough; something new would appear, and instead of marveling at its uniqueness, I’d recognize the mechanic and just get straight to work. There were very few moments where I felt awed by the game’s creativity. 

A massive hand reaches toward Alone and Low in a dark tunnel in Little Nightmares 3
Don’t get me wrong, Monster Baby was still cool to see. Image credit: Em Stonham for The Escapist

Perhaps this does just come from being a fan of the series, but I was hoping for something more from Little Nightmares 3

Some elements felt incredibly reminiscent of the previous titles, while others just felt somewhat underwhelming, like the vertical platforming sequences with an umbrella. I liked the game, but I was hoping to get more out of the 5 hours I spent with it. 

Little Nightmares 3 is not a bad game by any means. As noted, the art and sound design teams both did a splendid job, and I hope to learn more about Low and Alone in the DLC, too. The game just felt somewhat overshadowed by the creativity of its predecessors, offering a decent but oddly familiar experience.

Ask The Escapist

Is Little Nightmares 3 multiplayer?

Yes, Little Nightmares 3 can be played with a friend in online co-op. It can also be played solo, with an AI companion filling the gap in the party instead.

Does Little Nightmares 3 have couch co-op?

Currently, no. Co-op is online only in Little Nightmares 3. If this changes in the future, we’ll be sure to update this article. 

When did Little Nightmares 3 come out?

The Little Nightmares 3 release date was October 9, 2025, with some players getting in later based on their region.

What’s in the Little Nightmares 3 Deluxe Edition?

The Little Nightmares 3 Deluxe Edition comes with the Secrets of the Spiral DLC expansion pass, along with a heaping of cosmetic options, like the Ferryman outfit set.

References

  1. Little Nightmares III (Bandai Namco)

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Related Content
Table of Contents
  1. The Escapist recaps
  2. Prepare for trouble and make it double 
  3. Mostly fine, with a few bright sparks
  4. Ask The Escapist
  5. References
Related Content
Table of Contents
  1. The Escapist recaps
  2. Prepare for trouble and make it double 
  3. Mostly fine, with a few bright sparks
  4. Ask The Escapist
  5. References
Related Content
Table of Contents
  1. The Escapist recaps
  2. Prepare for trouble and make it double 
  3. Mostly fine, with a few bright sparks
  4. Ask The Escapist
  5. References
Author
Image of Em Stonham
Em Stonham
Senior Features Writer
Em Stonham is a Senior Gaming Features Writer at The Escapist, and they've got more unfinished Steam games in their library than they know what to do with. With a love for both cozy games and grotesque horror, Em specializes in reviews, features, and event coverage - and they'll take any opportunity to yell about the latest rare mount drop they've gotten in World of Warcraft, so, please, don't get them started.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.