The C.A.T. tool held by the player in ROUTINE inside the lunar base
Image credit: Raw Fury

ROUTINE’s minimal UI has set the standard for horror immersion

Immersion is vital to the success of a horror game. While a strong narrative, a monstrous entity, and an atmospheric setting are needed, immersion is the glue that brings them all together to form a cohesive whole. One that sets your teeth on edge because of how tightly your jaw is clenched. ROUTINE is saturated with an unsettling ambiance, not least because of its minimalist UI.

Table of Contents
  1. The Escapist recaps
  2. Nowhere to hide
  3. Panic! At the lunar base – Closing the God-damned airlock
  4. Pack lightly – or not at all
  5. Ask The Escapist

By limiting the UI so that it’s essentially non-existent, the tension of ROUTINE effortlessly comes through, with the result being easily one of the best horror experiences of 2025. That’s quite the feat, considering horror is experiencing a boom in the video games industry. As a masterpiece in sci-fi horror, ROUTINE has set a new standard for immersion in the genre. 


The Escapist recaps

  • ROUTINE is a sci-horror experience from Lunar Software and Raw Fury that strips back its user interface. 
  • Although players can bring up the menu for the settings or to quit, there’s no map, inventory, or conventional type of UI. 
  • By being unable to properly pause the game or bide time arranging inventory, you become more deeply immersed in ROUTINE’s desolate and creepy lunar base.
  • ROUTINE isn’t the first horror game to strip back its UI; however, the way it’s streamlined the experience has undoubtedly set a new standard for horror games moving forward. 

Nowhere to hide

A near-empty screen in ROUTINE showing how the game removes traditional UI elements to heighten immersion
You’ll find no refuge here. Image credit: Raw Fury/Em Stonham for The Escapist

A horror game’s UI is a safety net we rely upon, oftentimes without recognizing how much respite it provides. We pause during intense combat scenes, allowing ourselves a moment to catch our breath, or we reorganize our inventory to stall fighting the next enemy. ROUTINE, however, removes this shield, essentially leaving us exposed and vulnerable. 

Raw Fury’s ROUTINE game has taken the reduced UI of Dead Space and has minimized it further, in a similar way to how Hell Is Us did too. Not only are you unable to pause the action, but now you can’t hide in the menu waiting for your heart rate to slow.

In having no cumbersome UI, ROUTINE creates realism despite its sci-fi setting; we view the world unhindered, much like when we’re alone in our home. The only difference with ROUTINE is that there are enemies out for blood, even when you want to take a second to update your C.A.T.

Panic! At the lunar base – Closing the God-damned airlock

A hostile android lurking in a corridor of the lunar base in ROUTINE
Menacing enemies keep you on your toes. Image credit: Raw Fury

Without your trusty security blanket, panic undoubtedly sets in. And without a map to guide you, that disquiet building all around you is set to break into full hysteria. In a game where enemies chase you, knowing your way helps you better avoid their lethal attacks. Yet in ROUTINE, you’re mapless. Does this dark corridor herald your salvation, or is it the other, equally dank hallway? 

Having to rely on your wits alone is all the better for immersion, even more so because, due to the enormous stress you’re under, you’re too scared witless to navigate well. Panic personified is what the ROUTINE game’s minimal UI gifts you. And as any horror fan will agree, panic is the sign of an exceptional experience. 

Horror gets the adrenaline pumping, or at least it should. Unfortunately, a lack of immersion – that disconnect between the player and the game – can leave you underwhelmed rather than overwhelmed. Despite wishing to avoid anxiety at all costs in everyday life, in the depths of a horror game, we aim to be constantly on edge. 

Pack lightly – or not at all

An empty lunar mess hall in ROUTINE that reinforces the game’s quiet, unsettling atmosphere
Do you really need this battery? Image credit: Raw Furty/Em Stonham for The Escapist

ROUTINE has no inventory system whatsoever, which is quite the learning curve for hoarders such as myself. Having found Silent Hill f’s inventory system far too restrictive, to have nothing at all is a frustrating challenge to overcome. Still, it intensifies the immersive qualities of this atmospheric masterpiece. 

There aren’t an abundance of items to salvage, other than keycards, modules for the C.A.T., and batteries. In other titles, gameplay would have you collecting these resources so that you end up with 10 plus batteries ready to go the moment your current one dies, but not ROUTINE’s gameplay. You need to watch your battery bar, make note of the codes you find, and insert C.A.T. modules right away (which automatically happens upon finding them). 

Batteries aren’t exactly scarce in ROUTINE, yet they feel like they are. You can’t stockpile them because you’re being chased by enemies, the game doesn’t stop them from hurting you even if you pause it, and you can’t tell where you need to go next because there’s no map. All in all, you feel under pressure despite batteries being discarded like litter in London. 

When you’re forced to adapt your usual play style, you put yourself in the mental state of someone fighting for survival. That’s the power of a minimal UI when executed well in a horror game: it bridges the gap between reality and fiction so that you feel like you’ve stepped from one into the other. Now that we’ve experienced it in ROUTINE, there’s no going back. 

Ask The Escapist

Do you have weapons in ROUTINE?

Your C.A.T. can momentarily stun enemies, but there are no weapons as such. Instead, you need to sneak your way past the threats standing in your way.

Can you change the difficulty in ROUTINE?

Much like being stuck with its streamlined UI, you’re locked into the game’s set difficulty. For fans of survival horror, this won’t be a walk in the park, but it also won’t feel as challenging to you as to an inexperienced horror gamer.

When was ROUTINE released?

ROUTINE’s release date was 4 December. 

What platforms is ROUTINE available on?

If you have nerves of steel or are prepared to anxiously cry, then you can play ROUTINE on Steam, Xbox Series S/X, and Xbox One.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Related Content
Table of Contents
  1. The Escapist recaps
  2. Nowhere to hide
  3. Panic! At the lunar base – Closing the God-damned airlock
  4. Pack lightly – or not at all
  5. Ask The Escapist
Related Content
Table of Contents
  1. The Escapist recaps
  2. Nowhere to hide
  3. Panic! At the lunar base – Closing the God-damned airlock
  4. Pack lightly – or not at all
  5. Ask The Escapist
Related Content
Table of Contents
  1. The Escapist recaps
  2. Nowhere to hide
  3. Panic! At the lunar base – Closing the God-damned airlock
  4. Pack lightly – or not at all
  5. Ask The Escapist
Author
Image of Emma Flint
Emma Flint
Features Writer
Ever since Emma watched her mum play Alex Kidd back in the early 90s, she’s loved gaming. Now a Features Writer, with a particular fondness for RPGs, you can often find Emma starting yet another playthrough of the Dragon Age series. But she isn’t just a dedicated fangirl; she also has over 13 years of feature writing experience, having written for WIRED, The Guardian, TechRadar, and Inverse, to name but a few.
Author
Image of Sam Smith
Sam Smith
Features Editor
Sam is Escapist's Features Editor and has been obsessed with gaming since he first discovered Sonic the Hedgehog in the mid-1990s. Since then, he’s collected nearly every console and adores all things Nintendo, PlayStation, and Xbox equally. After completing his journalism degree, Sam steered his career towards writing about games and has never looked back, with bylines at Dexerto, GamesRadar, Insider Gaming, Soundsphere, and more. He’s also fully NCTJ accredited. He’s also likely to be that annoying person who keeps beating you in Elden Ring’s Colosseum.