Six Tips on Crushing Your Enemies in Civilization V


The Mongol Empire forged by the chieftain Temüjin, who took the name Genghis Khan in 1206, is the largest in known history. It stretched from Korea in the east to present-day Poland in the west, spanning 13 million square miles and containing over 100 million people. That’s bigger than Rome ever was, bigger than Alexander’s Empire, and bigger than the paltry British Empire (although not as globe-spanning). Civilization V didn’t ship with the Mongols as a playable civ, but Firaxis was nice enough to include it as free DLC last month. I’ve played as the mighty Genghis Khan for more than a few games and, true to his nature, all of them have been victories in which I’ve destroyed my fellow civilizations, crushed them under my foot and made them bend a knee to the might of the Mongol Empire.

Based on my conquests, I’ve compiled a few tips on how to effectively wage war in Civ V. Some of this is curtailed to playing with the Mongols but all of it will help you win wars playing as any civilization. Keep in mind that these tips are by no means an exhaustive list of all of the ins and outs of strategy in Civ V but mastering these concepts will give you a basis on which to wage your perfect conquest. I’ve also concentrated on winning wars in the early to mid-game so that you have the tools needed to establish an empire to rival that of Ghengis Khan.

Take a look at the embedded video examples which illustrate exactly what I’m talking about with in-game footage.

Secure Strategic Resources Early

In Civ V, you must have certain resources at your disposal before you can build the most powerful units. The first of these is horses, which only appear on the map once you’ve researched the Animal Husbandry technology. If horses aren’t near your first city, make sure that you settle your second one near a stand of wild horses. Once your workers build a Pasture, your civ will be able to build not only the Horseman unit, the first powerful cavalry in the game, but also the Chariot Archer.

It’s a good idea to continue building, or capturing, cities near Horses because once you enter the Medieval era, you will want to pump out a lot of Knights. Or, in the case of Mongolia whose unique Keshik mounted archer replaces the standard Knight. These units excel at charging in, releasing a volley of arrows and then retreating a safe distance away. Which brings me to my next point …

Fire Ranged First

Archers and Catapults are early ranged units and they can be really strong in battle, but only if you make sure to fire them before you charge in with ground troops. On the open field, Archers loosing arrows on a poor barbarian is a sure way to secure victory. Firing ranged first is especially important when attacking other civilizations. Cities, especially those pesky city-states, are strongly fortified and will decimate an army if you attack headlong without any ranged support. Maneuvering your ranged units so that they can fire without the risk of a counterattack is super important, because if an enemy unit attacks them they will be wiped out without much of a fight.

That’s why the Keshik is so valuable. With a movement of four hexes, you can move in and out without the fear of retribution.

Beat Up on Barbarians

Like in previous Civs, barbarian units can spawn randomly in any area that isn’t controlled by more civilized people. These barbarians are a nuisance, as they sometimes capture your unprotected workers or plunder your lands, but they can also be a resource. Think of destroying the barbarian hordes as training for when your armies will face harder foes. Every fight your units get into yields experience, even if they lose more hit points than the foe. When you earn experience, you can pick promotions which vastly improve the effectiveness. The more fights you get into, the better your troops are. Plus, the 25 gold you get from dispersing barbarian camps really starts to add up. So grab a sword and fight the Horde. There’s only enough room in this world for one bloodthirsty Khan.

Upgrade Your Troops

The best part of earning promotions is that they stay with the unit when you upgrade them. That means as soon as you research a technology that allows you to build better units, you should throw down the gold and get better troops. Once you research Iron Working, and secure a source of iron (see above,) your lowly Warrior can become a Swordsman and wreak havoc. When choosing which technologies to research, you should make a beeline for those that help your armies first, especially if you know that you have a bunch of units that can be immediately improved. Upgrading does cost a significant amount of gold, but that’s what you’ve beating up the barbarians and sacking cities for anyway, right?

Once you get Chivalry and can upgrade your Horsemen to Keshiks and Spearmen to Pikemen, then the rest of world will tremble from the sounds of your army’s hoofbeats.

Attack in Mixed Groups

It’s important to have an army that doesn’t have any weaknesses. As powerful as they are, invading with only Horsemen will end in defeat and disgrace. Teaming the fast cavalry units with slower foot soldiers like Spearmen and Warriors to absorb counter-attacks is the only way to win. Spearmen are especially effective against mounted units such as enemy Horsemen so it’s imperative to bring them to protect your flank. I’ve already mentioned how Archers and other ranged units are important, but these must also be protected.

Promotions should also match a unit’s characteristics; there’s no benefit in sending a Horseman who’s been promoted to succeed in Open Terrain with the Shock promotion to attack a Spearmen in a Forest. That Horseman is just going to die, and not very honorably. Send in the Swordsman who has the Drill promotion (bonus in rough terrain like forests) instead.

Strong Navy Wins Wars

Even though Genghis Khan rampaged Eurasia without a navy to speak of, naval superiority in Civ V is awesome and shouldn’t be overlooked by any self-respecting warlord. Not only is a navy important for protecting your transports, but they work great as very mobile artillery units. In the early game, Triremes are only effective at plundering fishing boats, depriving your enemies of vital resources, or firing for minimal damage on enemy units. But once you get Caravels and Frigates, you can lay down some serious carnage on unsuspecting enemy units from serious range. And when you get the Range promotion, allowing you to bombard from beyond the range of a city’s own mortar attacks, your navy can clear the way for your invading force quite nicely.

Yes, it may not be in the character of the Mongol Empire to defeat the Greek and Aztec civilizations by using Frigates to soften up the front line as your Riflemen and Cavalry storm in, but that’s what Civilization is all about — messing with historical accuracy and crushing your enemies. And now that you have all of the tips I’ve mentioned above, you should have no problem doing just that.

Happy hunting!

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