Back in November of last year I wrote about the merger that led to the cancelation of Ghostbusters, 50 Cent: Blood on the Sand, Chronicles of Riddick: Assault on Dark Athena, and Brutal Legend. Since then, all of the games have come out except for the one I really cared about. Brutal Legend is still caught up in legal woes.
Activision owned the game originally. Or at least, they took care of it financially in much the same way that a bloated, aging mogul might support a mistress by putting her up in a penthouse somewhere and keeping her happy. In this case the mistress was a development house appropriately named Double Fine. Then they got bored with her because it just didn’t look like they could make sequels out of her. They dumped the project as she was entering the final stages of development.
Double Fine then took to the streets, looking for a new sugar daddy. They hooked up with big-time player EA. Then Activision came back all drunk and angry, firing off some lawsuits and screaming, “Bitch, if I can’t have you, nobody can!”
Too late to complain now, Activison. Besides, you still have those projects you didn’t dump: Crash Bandicoot, Spyro the Dragon, and Ice Age.