Stolen Pixels #39: Not a People Person

image

[folder_nav]image
[folder_nav]

This is more more wishful thinking than parody on my part. In previous Fallout games – that is to say, in the true Fallout games and not this heretical 3D version – changing your character attributes would alter the nature of the in-game conversations. You could make a brute with an intelligence of two, and he would be too stupid to speak in anything but caveman grunts. No such penalties await the unrepentant stupids who charge out into the high-res bump-mapped wastelands of Fallout 3. I made a character with no charisma or intelligence, and was still able to engage in polite and intelligent conversations with everyone at my in-game birthday party.

This doesn’t mean its a bad game. It just means it’s a bad game if you want to be a bad person.

Shamus Young is a programmer and writer by trade, videogame nitpicker by inclination. If you have the patience for more of his ramblings, they can be found at ShamusYoung.com.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Stolen Pixels #260: The Dark Fortress
Read Article Stolen Pixels #259: Don’t Fear the Creeper
Read Article Stolen Pixels #258: Where the Boys Are
Related Content
Read Article Stolen Pixels #260: The Dark Fortress
Read Article Stolen Pixels #259: Don’t Fear the Creeper
Read Article Stolen Pixels #258: Where the Boys Are